That is correct, I don't want players to be able to destroy it. I hadn't thought about changing the spawnflags, how would I deal damage to it manually through script?I dont think he wants it player destroyable(at least not through random gunfire), but killed by an event instead
Search found 72 matches
- Mon Jul 26, 2004 8:33 pm
- Forum: Scripting
- Topic: Command to destroy script_object like a crate, no explosion?
- Replies: 7
- Views: 175
- Sun Jul 25, 2004 4:49 pm
- Forum: Scripting
- Topic: Command to destroy script_object like a crate, no explosion?
- Replies: 7
- Views: 175
Command to destroy script_object like a crate, no explosion?
I know how to make a script object explode, but is there a way to make it "explode" like a crate, with no explosion, just the breaking apart effect? I have a wooden structure that I want to break apart like a crate at a certain time in script, and I don't want to have to split it up into segments ...
- Thu Jul 22, 2004 12:10 am
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
- Wed Jul 21, 2004 4:14 am
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
Yes bd, my weapon was actually already facing 0 before I made this post, so I did not have to move it. Forward vector still made the rock go straight backward, but that was not a problem. If I wanted to I could still use forward vector, I would just use a negative multiplier (ie * -20). The problem ...
- Tue Jul 20, 2004 8:49 pm
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
Ok, one last question. If the velocity you set really is the change in origin over 20 game frames, does that mean that the speed could potentially change depending on how the individual's fps is? Since I have my rock moving at 2000 units per second through the waypoints until I turn on physics, I'd ...
- Tue Jul 20, 2004 4:44 pm
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
I did a lot of experimenting with this. My first real problem was actually dealing with the type of siege weapon I made. I made a trebuchet, with a swinging net that launches the rock. I tried many different combonations of vectors and for a while was frustrated because the rock always seemed to ...
- Mon Jul 19, 2004 5:09 pm
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
- Mon Jul 19, 2004 4:48 pm
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
Yeah, I tried having my rock move along a specified waypoint, and then turning physics on in midair, but then it behaves exactly like that func_falling rock, it just stops, falls, and bounces. I even tried turning on physics before launching the rock, and having my siege weapon physically move it ...
- Mon Jul 19, 2004 2:32 am
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
Ok, forget how to turn physics on for the rock, I know how to do that. I need to know how to give it a starting velocity and cardinal direction. I tried turning on physics after I released (unbinded) it from the siege weapon, and it stopped in midair. I also tried turning on physics before I started ...
- Mon Jul 19, 2004 2:17 am
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
- Thu Jul 15, 2004 4:46 pm
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
I have a siege weapon i've made, and it throws rocks along a waypoint path that I've made (the path is calculated exactly for gravity, pretty cool actually). But I want to be able to rotate the siege weapon and not have to make a new path for the rocks. I want the path to rotate with the weapon, I ...
- Wed Jul 14, 2004 10:12 pm
- Forum: Scripting
- Topic: Possible to move/bind a waypoint?
- Replies: 20
- Views: 482
Possible to move/bind a waypoint?
I've already tried to bind a waypoint to an object, no luck, so I'm not sure if I'm just doing it wrong or if it's not possible at all. The waypoint just doesn't move for some reason. If it's not possible, is there something I could use that is movable/bindable? I'm basically just trying to be able ...
- Tue Jul 13, 2004 11:05 pm
- Forum: Scripting
- Topic: Possible to use trigonometry functions in script? (sin, cos)
- Replies: 2
- Views: 123
- Tue Jul 13, 2004 10:39 pm
- Forum: Scripting
- Topic: Possible to use trigonometry functions in script? (sin, cos)
- Replies: 2
- Views: 123
Possible to use trigonometry functions in script? (sin, cos)
Basically that, can you do more complex math in script like sin, cos, tan, and what would be the syntax for it?
- Sat Jul 10, 2004 3:36 pm
- Forum: Mapping
- Topic: Map in server?
- Replies: 6
- Views: 430
http://users.1st.net/kimberly/Tutorial/pakscapetut.htm
that page has a link to pakscape as well as a short tutorial with pictures on what to do.
that page has a link to pakscape as well as a short tutorial with pictures on what to do.