Yes you are right Bjarne
they are only elevation anim and they work like this
local.gun_name anim 30degrees
for example
and for the 15mm canon there is only a idle animation
thanks for all
see you soon
Tropheus
Search found 49 matches
- Sun Apr 11, 2004 11:06 pm
- Forum: Scripting
- Topic: 20mm flak and 15mm canon
- Replies: 4
- Views: 158
- Sun Apr 11, 2004 10:30 pm
- Forum: Scripting
- Topic: 20mm flak and 15mm canon
- Replies: 4
- Views: 158
- Sun Apr 11, 2004 5:58 pm
- Forum: Scripting
- Topic: 20mm flak and 15mm canon
- Replies: 4
- Views: 158
20mm flak and 15mm canon
Hello everybody
I try in a sp map to use this two turretweapon but i can't.
I try to use it as a 88flak but i don't have any animation for the weapon.
It's firing but don't setaimtarget.
So is it really poossble to use these two turretweapon?
and how do i have to do
thx for your help
tropheus
I try in a sp map to use this two turretweapon but i can't.
I try to use it as a 88flak but i don't have any animation for the weapon.
It's firing but don't setaimtarget.
So is it really poossble to use these two turretweapon?
and how do i have to do
thx for your help
tropheus
token_oel
hi what is that errors?
bad token:
TOKEN_EOL:
thread global/obj_dm.scr::bomb_thinker (maps/obj/hangar.scr, 36)
^
thx for your help
tropheus
bad token:
TOKEN_EOL:
thread global/obj_dm.scr::bomb_thinker (maps/obj/hangar.scr, 36)
^
thx for your help
tropheus
- Sat Feb 21, 2004 1:29 am
- Forum: Scripting
- Topic: Ai doesn't shoot !!! and imune command
- Replies: 4
- Views: 130
- Fri Feb 20, 2004 5:25 pm
- Forum: Scripting
- Topic: Ai doesn't shoot !!! and imune command
- Replies: 4
- Views: 130
- Fri Feb 20, 2004 12:09 pm
- Forum: Scripting
- Topic: Ai doesn't shoot !!! and imune command
- Replies: 4
- Views: 130
Ai doesn't shoot !!! and imune command
hy guys !!!
In my single player map i want my Ai (allied) shoot at a nebel with a panzerchreck after a run.
but if the run goes right, he doesn't want to shoot at the nebel.
I tried to make him aiming the target with
$capi setaimtarget local.target
and after i tested diff?rents things like
$capi ...
In my single player map i want my Ai (allied) shoot at a nebel with a panzerchreck after a run.
but if the run goes right, he doesn't want to shoot at the nebel.
I tried to make him aiming the target with
$capi setaimtarget local.target
and after i tested diff?rents things like
$capi ...
- Sun Jan 25, 2004 1:26 am
- Forum: Scripting
- Topic: allied on mg42
- Replies: 12
- Views: 463
- Fri Jan 23, 2004 7:29 pm
- Forum: Scripting
- Topic: allied on mg42
- Replies: 12
- Views: 463
thx angex
thx all
i'm happy to find here all the solutions i dont't find by myself.
Angex do you allowed me to translate your wrok in french and put it on my website?
if you want to have a loock at it.
http://tropheus.tropheus.free.fr
thx again
tropheus
thx all
i'm happy to find here all the solutions i dont't find by myself.
Angex do you allowed me to translate your wrok in french and put it on my website?
if you want to have a loock at it.
http://tropheus.tropheus.free.fr
thx again
tropheus
- Thu Jan 22, 2004 11:22 pm
- Forum: Scripting
- Topic: allied on mg42
- Replies: 12
- Views: 463
- Wed Jan 21, 2004 11:33 pm
- Forum: Scripting
- Topic: allied on mg42
- Replies: 12
- Views: 463
allied on mg42
Hello everybody.
IS it possible in single player map tio put an allied on a mg42 ?
tropheus
IS it possible in single player map tio put an allied on a mg42 ?
tropheus
- Sat Jan 03, 2004 5:31 pm
- Forum: Scripting
- Topic: Animated shutters>i don't understand something !
- Replies: 25
- Views: 443
- Thu Dec 11, 2003 9:35 pm
- Forum: Scripting
- Topic: Friendly Fire?
- Replies: 10
- Views: 235
- Thu Dec 11, 2003 8:17 pm
- Forum: Scripting
- Topic: Friendly Fire?
- Replies: 10
- Views: 235
- Sun Dec 07, 2003 11:19 pm
- Forum: Mapping
- Topic: pathnode connection
- Replies: 11
- Views: 147