Search found 49 matches

by Tropheus
Sun Apr 11, 2004 11:06 pm
Forum: Scripting
Topic: 20mm flak and 15mm canon
Replies: 4
Views: 158

Yes you are right Bjarne

they are only elevation anim and they work like this

local.gun_name anim 30degrees

for example

and for the 15mm canon there is only a idle animation

thanks for all

see you soon

Tropheus
by Tropheus
Sun Apr 11, 2004 10:30 pm
Forum: Scripting
Topic: 20mm flak and 15mm canon
Replies: 4
Views: 158

Thx bjarne for your answer.
but for the flak88 i don't have any problem it works normaly.

My problem is that i want to do the same thing (animations, turn, fire, etc...) for the flak20 and the 15 canon.
in fact for these two weapons i don't have any animation except the impact of the bombe.

is it ...
by Tropheus
Sun Apr 11, 2004 5:58 pm
Forum: Scripting
Topic: 20mm flak and 15mm canon
Replies: 4
Views: 158

20mm flak and 15mm canon

Hello everybody

I try in a sp map to use this two turretweapon but i can't.

I try to use it as a 88flak but i don't have any animation for the weapon.

It's firing but don't setaimtarget.

So is it really poossble to use these two turretweapon?

and how do i have to do

thx for your help

tropheus
by Tropheus
Tue Feb 24, 2004 9:27 pm
Forum: Scripting
Topic: token_oel
Replies: 2
Views: 140

token_oel

hi what is that errors?

bad token:
TOKEN_EOL:




thread global/obj_dm.scr::bomb_thinker (maps/obj/hangar.scr, 36)
^

thx for your help

tropheus
by Tropheus
Sat Feb 21, 2004 1:29 am
Forum: Scripting
Topic: Ai doesn't shoot !!! and imune command
Replies: 4
Views: 130

thx angex i'll try !!

first try.

You was right for the line

$capi exec global/aim_and_shoot.scr local.target

It works
thx for this part

Tropheus
by Tropheus
Fri Feb 20, 2004 5:25 pm
Forum: Scripting
Topic: Ai doesn't shoot !!! and imune command
Replies: 4
Views: 130

Thx for your answers angex.

1 for my nebel i tought it wasn't necessary to define the target name of the target after the exec global/aim_and_shoot.scr because first in the thread i define this
local.target=$nebel_targetname

And in the aim_and_shoot.scr you get this commande
self exec global ...
by Tropheus
Fri Feb 20, 2004 12:09 pm
Forum: Scripting
Topic: Ai doesn't shoot !!! and imune command
Replies: 4
Views: 130

Ai doesn't shoot !!! and imune command

hy guys !!!

In my single player map i want my Ai (allied) shoot at a nebel with a panzerchreck after a run.
but if the run goes right, he doesn't want to shoot at the nebel.
I tried to make him aiming the target with
$capi setaimtarget local.target
and after i tested diff?rents things like
$capi ...
by Tropheus
Sun Jan 25, 2004 1:26 am
Forum: Scripting
Topic: allied on mg42
Replies: 12
Views: 463

Thx Angex .

of course you will be named as the autors.

if you have a web site i'll put a link

thx again

Tropheus
by Tropheus
Fri Jan 23, 2004 7:29 pm
Forum: Scripting
Topic: allied on mg42
Replies: 12
Views: 463

thx angex
thx all

i'm happy to find here all the solutions i dont't find by myself.

Angex do you allowed me to translate your wrok in french and put it on my website?

if you want to have a loock at it.

http://tropheus.tropheus.free.fr

thx again

tropheus
by Tropheus
Thu Jan 22, 2004 11:22 pm
Forum: Scripting
Topic: allied on mg42
Replies: 12
Views: 463

thx for yours answers,
but tell me if i'am wrong .
it is the machine gun which define the target ?
is it possible to change the traget objective during the play?

thx

tropheus
by Tropheus
Wed Jan 21, 2004 11:33 pm
Forum: Scripting
Topic: allied on mg42
Replies: 12
Views: 463

allied on mg42

Hello everybody.

IS it possible in single player map tio put an allied on a mg42 ?

tropheus
by Tropheus
Sat Jan 03, 2004 5:31 pm
Forum: Scripting
Topic: Animated shutters>i don't understand something !
Replies: 25
Views: 443

hello danker.
we have to speak english here (two frenchies on this forum).

happy to meet you on this forum.

Guys his idea is great and works nicely. (good effect)

happy new year

Tropheus
by Tropheus
Thu Dec 11, 2003 9:35 pm
Forum: Scripting
Topic: Friendly Fire?
Replies: 10
Views: 235

good good !!!!

why it's so easy ???

Thanks for all.

Thanks also to the administrators for the link to my website for the translation of bjarne's tutorial. thanks also to bjarne to let me translated his tutorial.

bye

Tropheus
by Tropheus
Thu Dec 11, 2003 8:17 pm
Forum: Scripting
Topic: Friendly Fire?
Replies: 10
Views: 235

hie every body.
i have seen the answer that you can turn the american ai to a german ai.

but is it possible to do this but in this side.
german ai ==> american ai

isit possible to do this for the dogs?

Thanks for your answers.

Tropheus
by Tropheus
Sun Dec 07, 2003 11:19 pm
Forum: Mapping
Topic: pathnode connection
Replies: 11
Views: 147

You're wellcome cowboy.