I made this cliff out of 3 brushes. The grass on the top looks ok in the radiant but terribly bad in the game (see the pic).
http://img159.imageshack.us/img159/1962/clifferror5hc.th.jpg
The top of the cliff is part of the same brush as the steep cliff sides. My Q is do i need to use one brush ...
Search found 67 matches
- Thu Feb 23, 2006 8:16 am
- Forum: Mapping
- Topic: Texture error on a brush made cliff
- Replies: 1
- Views: 164
- Mon Jan 16, 2006 9:08 pm
- Forum: Public Releases
- Topic: Tallinn Church - New map by CypheR
- Replies: 20
- Views: 2906
- Sat Jan 07, 2006 12:26 pm
- Forum: Bragging
- Topic: My First Map- Objective: V2
- Replies: 16
- Views: 2709
- Tue Jan 03, 2006 8:09 pm
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
- Sun Jan 01, 2006 5:26 pm
- Forum: Bragging
- Topic: New target for kamikazes
- Replies: 25
- Views: 3777
- Sun Jan 01, 2006 5:18 pm
- Forum: News
- Topic: Happy new year!!
- Replies: 6
- Views: 3637
- Fri Dec 16, 2005 6:34 pm
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
- Fri Dec 16, 2005 6:42 am
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
- Mon Dec 12, 2005 8:59 pm
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
- Mon Dec 12, 2005 6:58 am
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
- Sun Dec 11, 2005 11:55 am
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
Re: AA
So ill just replace fx/dummy.tiks and fx_exploder_mine.tiks with something else then?tltrude wrote:Far as I know, AA models don't work in Spearhead because the model system is a little different.
- Sun Dec 11, 2005 11:36 am
- Forum: Mapping
- Topic: Problem with the map in SH only
- Replies: 12
- Views: 738
Problem with the map in SH only
I made a map for AA and it runs ok in AA.
However, in SH i get this error message at map launch up:
********************
ERROR: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model Use 'showerror 1' at the console to bypass this error message ...
However, in SH i get this error message at map launch up:
********************
ERROR: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model Use 'showerror 1' at the console to bypass this error message ...
- Tue Dec 06, 2005 10:51 am
- Forum: Mapping
- Topic: Compiling error
- Replies: 3
- Views: 317
- Mon Dec 05, 2005 6:36 am
- Forum: Mapping
- Topic: Compiling error
- Replies: 3
- Views: 317
- Sat Dec 03, 2005 9:36 am
- Forum: Mapping
- Topic: Farview options. Farplane settings to hide treeline?
- Replies: 9
- Views: 446