Search found 67 matches

by Sgt KIA
Thu Feb 23, 2006 8:16 am
Forum: Mapping
Topic: Texture error on a brush made cliff
Replies: 1
Views: 164

Texture error on a brush made cliff

I made this cliff out of 3 brushes. The grass on the top looks ok in the radiant but terribly bad in the game (see the pic).

http://img159.imageshack.us/img159/1962/clifferror5hc.th.jpg

The top of the cliff is part of the same brush as the steep cliff sides. My Q is do i need to use one brush ...
by Sgt KIA
Mon Jan 16, 2006 9:08 pm
Forum: Public Releases
Topic: Tallinn Church - New map by CypheR
Replies: 20
Views: 2906

I had difficulties to dl it yesterday. Managed to dl the obj version anyway.

If youre looking another site, you could try mohfiles.com.
by Sgt KIA
Sat Jan 07, 2006 12:26 pm
Forum: Bragging
Topic: My First Map- Objective: V2
Replies: 16
Views: 2709

Looks nice!
by Sgt KIA
Tue Jan 03, 2006 8:09 pm
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

your map works in SH with this line in the map script above prespawn

$Exploderfire remove

As noted earlier - this script_model is the culprit, it is in your .map at coord 99999 99999 99999

It is #set 1

unfortunately above remove - removes all your Exploderfire scriptmodel sets because they all ...
by Sgt KIA
Sun Jan 01, 2006 5:26 pm
Forum: Bragging
Topic: New target for kamikazes
Replies: 25
Views: 3777

Nice model indeed JV!
by Sgt KIA
Sun Jan 01, 2006 5:18 pm
Forum: News
Topic: Happy new year!!
Replies: 6
Views: 3637

Happy new year guys.
by Sgt KIA
Fri Dec 16, 2005 6:34 pm
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

its v. 2.15.
by Sgt KIA
Fri Dec 16, 2005 6:42 am
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

Lets raise this topic again.

The problem is, the SH version of the map wont load. In the console it says there is (are) no model for Exploderfire. Ive tested the map with "showerror 1" command. Testing did not bring anything up IMO meaning you could still blow up all three exploders.

I also tried ...
by Sgt KIA
Mon Dec 12, 2005 8:59 pm
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

Viper wrote:Yea,

also -

set developer 1
I have that, among other settings, in the start up line.
by Sgt KIA
Mon Dec 12, 2005 6:58 am
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

Use Showerror 1 - go in your map with spearhead and then check your console for additional error messages.

I would stick with the aa radiant unless there is a specific reason why u want SH - run the map from main.
I did. Everything works well, triggers, explosions etc. Only Ambient sound and ...
by Sgt KIA
Sun Dec 11, 2005 11:55 am
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

Re: AA

tltrude wrote:Far as I know, AA models don't work in Spearhead because the model system is a little different.
So ill just replace fx/dummy.tiks and fx_exploder_mine.tiks with something else then?
by Sgt KIA
Sun Dec 11, 2005 11:36 am
Forum: Mapping
Topic: Problem with the map in SH only
Replies: 12
Views: 738

Problem with the map in SH only

I made a map for AA and it runs ok in AA.

However, in SH i get this error message at map launch up:
********************
ERROR: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model Use 'showerror 1' at the console to bypass this error message ...
by Sgt KIA
Tue Dec 06, 2005 10:51 am
Forum: Mapping
Topic: Compiling error
Replies: 3
Views: 317

:D
Youre welcome.
by Sgt KIA
Mon Dec 05, 2005 6:36 am
Forum: Mapping
Topic: Compiling error
Replies: 3
Views: 317

Take the space out from the map file name so it looks like:

your_map_name.map
by Sgt KIA
Sat Dec 03, 2005 9:36 am
Forum: Mapping
Topic: Farview options. Farplane settings to hide treeline?
Replies: 9
Views: 446

Works fine! Thanks again Rookie.one.