*update 17 feb 2013*
1. objective has been tweaked: the main goal is to blow up the turbo polyp (TP), you won't necessarily have to worry about getting the blueprints as well (this was sort of a bother before)
- you can blow up the TP by simply flipping the pulsating switch (35 sec countdown). if it explodes, the round is yours.
Now for the new part. Alternatively, you can steal the prints and head back down into the well close to allied spawn, and use the power station (PS, this thing is new, see screenshot). this will start a 'transmission sequence' with some alarm sounds, this can take around 10 seconds. there is a pressure plate at the PS, during the sequence you will have to stay on it. if you step off, the sequence will stop. if you are killed during the sequence, it will stop. after the sequence the TP switch will be flipped **remotely**, with only a 15 second countdown.
this alternative way of doing the objective ensures that allies can get a clear advantage when the blueprints are stolen. axis will then have to cover both the TP and blueprints/PS, which stimulates more strategic play on both sides.
2. the map has undergone some noticable changes at/around the allied spawn to facilitate the new objective.


https://dl.dropbox.com/u/4193009/map/zz ... 130217.rar
running on server 108.61.254.136:12203 public. sometimes pass = cbwar
as always, if you happen to come across any bugs or scripting errors, post them here so i can fix them.
thanks for playing & have fun!