HELP!!! Mbuilder error1

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maverick
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HELP!!! Mbuilder error1

Post by maverick »

HI i am currnetly working on one of my longest projects but now when i try to test out my map i get an error. The level starts to load and then it goes to the main scree and the console says... Localization Error "MOHAA Console does not have a Localization entry" im not sure what this means or how to fix it. any help on this matter would be greatly appriciated.
neillomax
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Post by neillomax »

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tltrude
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error

Post by tltrude »

The Localization error is not what is causing your map to crash. Type, "logfile 2" in the console before you load the map. After it crashes, the log (named qconsole.log) will be in main.

If you still can't find the error, copy and paste the log here.
Tom Trude,

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maverick
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Post by maverick »

hey, i figured out the problem. mbuilder isn't making the .bsp or the .vis files. not sure why. here is what mbuilder says when i compile the map.

C:\MOHAA\main\maps\dm>"C:\MOHAAT~1\MOHAAT~1\Q3map.exe" -gamedir C:\MOHAA C:\MOH
AA\main\maps\dm\Star Gate.map
---- q3map ----

************ ERROR ************

Q3MAP Version 1.34

-info - get information about the map
-light - get taunted
-vis - perform vising on the map

BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader


C:\MOHAA\main\maps\dm>pause
Press any key to continue . . .

C:\MOHAA\main\maps\dm>"C:\MOHAAT~1\MOHAAT~1\Q3map.exe" -vis -gamedir C:\MOHAA C
:\MOHAA\main\maps\dm\Star Gate.map
---- vis ----

************ ERROR ************

Q3MAP Version 1.00

VIS options
-threads [num] - specify how many threads to use
-v - verbose
-fast - fast vis
-level [testlevel]
-nosort
-deleteprt
-tmpin
-tmpout
-nofarplane
-farplane [num]
-help - what you see
-gamedir [gamedir]


C:\MOHAA\main\maps\dm>pause
Press any key to continue . . .

C:\MOHAA\main\maps\dm>"C:\MOHAAT~1\MOHAAT~1\MOHlight.exe" -gamedir C:\MOHAA C:\
MOHAA\main\maps\dm\Star Gate.map
======== MOHlight Version 1.48 ========

Unrecognized parameter: C:\MOHAA\main\maps\dm\Star

==============================================
MOH Light help than you can shake a CPU at...
==============================================

-light : Get taunted in a sarcastic manner
-help : Get this wonderfull help screen
-gamedir <dir> : The directory where the game EXE is (for finding game files)
-moddir <dir> : The directory of the mod whose data should be used
-threads <num> : Sets the number of CPU threads to use. If not specified, all
CPUs in the computer are used.
-v : Enables verbose message output (you get more info)
-verbose : Same as -v
-area <num> : Sets the scale of surface lights. Default is 1.0
-point <num> : Sets the scale of point lights. Default is 1.0
-ambient <RGB> : Sets the RGB ambient light on a 0 - 255 scale
-notrace : Don't do any occlusion testing at all (no shadows)
-nosurfshadows : Brush surfaces don't cast shadows
-nocurveshadows : Curved surfaces don't cast shadows
-nopatchshadows : Terrain patches don't cast shadows
-nocurvelight : Don't light curved surfaces
-nopatchlight : Don't light terrain patches
-nodiffusesun : Don't do the diffuse sunlight calculations
-nogrid : Don't calculate the entity lighting grid
-radgrid : Calcule Radiosity into the Light Grid
-vertex : Enable vertex lighting of the map
-randomdir <num> : Sets the amount of random lighting direction. Default is 0
-bounce <num> : Sets the number of radiosity bounces to do. Default is 8
-chop : Sets the amount to chop up radiosity patches.
Default value is 64
-minchop : Sets the smallest size to chop a radiosity patch to.
Default value is 64
-smoothangle<num>: Sets the maximum angle to smooth across. Default is 45
-extra : Does high detail light sampling.
NOTE: Currently only increases sunlighting quality
-extragrid : Does a full detail calculation of the entity lighting grid
-final : Sets all lighting options to full detail except -chop
-fast : Loses some lighting quality for a faster compile
-border : Add debugging borders to the lightmaps
-raddebug <num> : Different debug options when in range 1-4
-radscale <num> : Radiosity scale factor. Default is 0.95, 0 is no radiosity.
-attenuate <num> : Sets atmospheric attenuation over distance in percent.
Attenuation A means radiosity reduces by A% every 16 units,
in addition to the 1 / distance squared falloff.
Default is 4.
-onlygrid : Only calculates the lighting grid
-staticshadows : Make Static Models cast shadows
-client : Start a Client
-server : Start a Server
-IP : IP Address of the Server

(Pres the 'ANY' key to exit)

C:\MOHAA\main\maps\dm>pause
Press any key to continue . . .

C:\MOHAA\main\maps\dm>Copy "C:\MOHAA\main\maps\dm\Star Gate.bsp" C:\MOHAA\main\m
aps
The system cannot find the file specified.

C:\MOHAA\main\maps\dm>cd C:\MOHAA

C:\MOHAA>"C:\MOHAA\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheat
s 1 +set ui_console 1 +g_gametype 0 +devmap Star Gate

hope someone can help figure this out. thanks a bunch.
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erick
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Post by erick »

Did you set the paths to q3map and mohlight correctly
If you didnt they are in mohaa tools.
maverick
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Post by maverick »

yeah, to mohaa tools. still the same. what about the the three side bars on mbuilder. bsp options vis options and light options. is there anything i can do with those?
maverick
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Post by maverick »

yeah, to mohaa tools. still the same. what about the the three side bars on mbuilder. bsp options vis options and light options. is there anything i can do with those?
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erick
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Location: USA

Post by erick »

Why did you post the same thing twice?
You can do stuff with the sidebars but for now I would leave them alone
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bdbodger
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Post by bdbodger »

It didn't work because you have a space in the map name you can't do that
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maverick
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Post by maverick »

wow.lol i feel kinda dumb. oh well thanks alot for the help. everything in the map is good so i can move on now. thanks again for the help
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