Problem with transparent stuff (or supposed to be)

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erick
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Problem with transparent stuff (or supposed to be)

Post by erick »

Whenever I use a texture that has some transparent parts like a grate. The parts are not see through. This happens with models like barbwire.
The models are good in the game but when I am making them they look like this

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tltrude
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A

Post by tltrude »

Click on the little "A" button on the menu bar.
Tom Trude,

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erick
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Post by erick »

And Tom does it again! :D
That was really bugging me! :D
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tltrude
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prefab

Post by tltrude »

Another way to move the new cut up wall back, is to turn it into a prefab. Then you can go back to the original, delete the old wall and insert the prefab one. As long as you didn't move the cut up wall in the new map, it will end up where it started.
Tom Trude,

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erick
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Post by erick »

That is what I did. The copy didnt work.
neillomax
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Post by neillomax »

Make a prefab folder. Make your wall and save it TO prefab........ call it

mywall.pfb. Next load your map. Delete the temporary wall that you have in

place of the wall you just made. goto file/load prefab........ look for

mywall.pfb, hit ok or enter or whatever. The "prefab" wall you made should

appear where your "temp" wall was.............. ?
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erick
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Post by erick »

I already did the prefab thing and now I have another question.
I have lod terrain and when I tested it in the game I could walk throught certain patches of terrain. (Clip brushes maybe)
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tltrude
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lod

Post by tltrude »

There is a difference between LOD Terrain and Patch Mesh. But basically, the texture you use on them is what makes them solid. So, try another texture.
Tom Trude,

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erick
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Post by erick »

Some of the parts are solid and some are not so I would not know. Btw I am going on vacation for two weeks and wont be able to reply.
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bdbodger
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Post by bdbodger »

Some of the time it is just a bug . I had a snow map that had a spot like that so I just use a snow caulk bush where the hole was . With patch meshes you use the [ and ] keys to reduce or make more complex the patch , reduce too much and you start falling though it but you can make it more complex to fix the problem .
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