please help
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
please help
hello, i am getting the numvisbytes error, i have tried to change as much into detail, apart from walls and such, but still get the error, the map will compile and load but with no recent changes, any ideas would be very much apreciated.
vis
You'll have to dig deeper. Wall off parts of the map and turn buildings into shells. Look for groups of small brushes and replace them with new textures or larger brushes. Vis has a hard time with small spaces like steps or ramps.
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
Vis isn't a wall. It is a cube as big or small as you need it to be to encapsulate a section of a map that can't be seen from another encapsulated section of the map.
It can reach as high as the skybox, or just sit inside a trench, or inside a building. ... etc.
The idea is to "hide" one section of map from the other. But the section you are tryng to hide CAN'T be seen from the other.
view the link below for vis tut.
/tutorials.php?category=All
It can reach as high as the skybox, or just sit inside a trench, or inside a building. ... etc.
The idea is to "hide" one section of map from the other. But the section you are tryng to hide CAN'T be seen from the other.
view the link below for vis tut.
/tutorials.php?category=All
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
vis
What I ment is that your map is too big, and has too many small spaces for vis to compile. You have to make some drastic changes to get down to the limit for vis (2.09Mbs I think).
I should of said "block off" parts of your map -- so players can't go there. Lock the doors of some your buildings, use non-see-through windows, and rip the guts out of them.
I should of said "block off" parts of your map -- so players can't go there. Lock the doors of some your buildings, use non-see-through windows, and rip the guts out of them.
It is not just that you have to make brushes detail that is only to eliminate pointless cuts in the map . You also need a layout that is Vis friendly and has structure placed in such a way to make vis more efficient . If you make some structure detail you can actually increase vis data size . You just have to keep vis in mind when you create a map and remember some times you can't have every thing you want . Big maps aren't much fun to play . Maps with lots of corners and hallways can be more fun if done right but even then not always . Playability is important too . Look at the stock maps even though they are small they are quite playable , not too over simplified and not too complex either .
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
i got a load of structures that are fake and im in the midlle of ruducing the brush count on them, as i based them on the real usable structures that had to accomodate windows an doors so they have a few more brushes so hopefuly they will reduce the vis, and i fully understand about the 'can see' 'might see' basis behind vis and then how a stuctural brush will split the map and how detail brushes reduce the split and there is a fine line between the two, but i thought i had taken this into account, i based this map on a few principles of stock maps so i thought i would be good to go. hopefully i will get this sorted as i was banking on this getting dmw approved. but i will post progress and i thank all u guys for your help and advise, keep it coming.
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm
my map is nowhere as big as this, one street and a facility at the end, tried to change almost everything into detail, would not vis, tried playing with the structural, walls floors and so on still no joy? cant think of antything to get this to vis, i tried pulling everything out of the map and putting it back bit by bit, this worked to a point but maxed vis very early?
http://img403.imageshack.us/img403/7503/shot0026dy2.jpg
http://img403.imageshack.us/img403/7503/shot0026dy2.jpg
The thing looks huge from the screenshot. Try lowering the sky a far as you can. Looks like you just made a big box and hollowed it out. look at mohdm7, you can see how they put the sky in. no unwasted space.
Also, you may have a leak. vis won't work if you have a leak.
goto file/pointfile. if you have a leak you'll see a red line going through the map. that's a leak. fix it. you might have to look for several.
Also, you may have a leak. vis won't work if you have a leak.
goto file/pointfile. if you have a leak you'll see a red line going through the map. that's a leak. fix it. you might have to look for several.

