Loopy Plane
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Loopy Plane
How do i get a string of plane splines to loop. Or just have a trigger that respawns after a scripted time integer? Ya know, so I can see the plane again if I pass through the trigger again later.

- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
Flying Fruit loop.
I think I musta worded it wrong. I want the animation to happen again later. I want my trigger to trigger... later. That's all. So the plane does the same eanimation again when the trigger is used again. Do i use a wait key? Like wait 10 or 15?
Great idea about the loop on the plane though.
Great idea about the loop on the plane though.

-
TheShiznaeSpe
- Major
- Posts: 304
- Joined: Wed Feb 05, 2003 11:45 pm
- Location: US
- Contact:
Ya Cobra you can,just create a trigger multiple.And add a few lines to your map scr.The setting in radiant would be like below:
key //value
#set // 3
$targetname // bombertrigger
classname // triggermultiple
setthread // reset_bomber_thread
spawnflags // 128
triggerable // 1
wait // .5
So basicly give it the #set of your plane,a$targetname for the trigger,set the thread to be used,and make it triggerable.
Now that the thread has been called you must add it to your map scr.Since your using a plane you already have exec global/bomber.scr in your script.You need to add after level waittill spawn, level.flyplane = 1 level.bomberrepeat = 1.Now for the script part,add the following lines:
reset_bomber_trigger:
wait 20
level.bombertriggerset[self.set] = 0
end
That script will rest the trigger,you can fool around with the wait time if you want.
I think thats it,hope it helps ya.
key //value
#set // 3
$targetname // bombertrigger
classname // triggermultiple
setthread // reset_bomber_thread
spawnflags // 128
triggerable // 1
wait // .5
So basicly give it the #set of your plane,a$targetname for the trigger,set the thread to be used,and make it triggerable.
Now that the thread has been called you must add it to your map scr.Since your using a plane you already have exec global/bomber.scr in your script.You need to add after level waittill spawn, level.flyplane = 1 level.bomberrepeat = 1.Now for the script part,add the following lines:
reset_bomber_trigger:
wait 20
level.bombertriggerset[self.set] = 0
end
That script will rest the trigger,you can fool around with the wait time if you want.
I think thats it,hope it helps ya.