To anyone with an ambient light problem

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errlloyd
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To anyone with an ambient light problem

Post by errlloyd »

Hey all I fixed my problem I will tell you what I was doing wrong.

On my Mbuilder I had it set up to pause after each stage and I was ending the Compiling after the first Bsp Stage which meant it wasn't making light. I sorted the problem via M-builder options and now it works fine.

(just takes literally 20 times longer to compile 150 seconds to 45 minutes.)
PKM
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Post by PKM »

holy crap . if you've got a compile that's 45 minutes, start looking for other problems (not that a compile can't take that long )
i'm not f****** angry, i'm from philadelphia .
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errlloyd
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Post by errlloyd »

I can explain it simply.

1. My map is huge.

2. Because My compiler used to only take 100 seconds I would never bother with Caulk ect, my fps was fine and I have a shit G card so I didn't see the point in putting in the extra effort, now I use the compiler properly it takes a lot of time.

But Btw all my mates with similar maps have very long compile times, its nothing new. Is it unusual to have long compile time (30 minutes or so) because my newest map which only uses (due to its cartoon style) 8 textures but its pretty big it takes 30 minutes.
captainstupid
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Post by captainstupid »

if u wanna temp speed up ur compile before u fin it then u can set ur mbuilder to this:

bsp: -fulldetail
vis: 'make sure this has nothing here'
light: fast

then put a leak in ur skybox, in the tools.
this is not an answer to ur question (sorry) but it will speed things up for u in the future.
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k47a
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Post by k47a »

captainstupid wrote: then put a leak in ur skybox, in the tools.
don't make holes in the skybox... set mbuilder options to 'fast'.
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jv_map
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Post by jv_map »

k47a wrote:don't make holes in the skybox... set mbuilder options to 'fast'.
Yah, and keep your hands off the -fulldetail flag unless you know what it does (in which case you won't want to use it). ;)
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