Hey all I fixed my problem I will tell you what I was doing wrong.
On my Mbuilder I had it set up to pause after each stage and I was ending the Compiling after the first Bsp Stage which meant it wasn't making light. I sorted the problem via M-builder options and now it works fine.
(just takes literally 20 times longer to compile 150 seconds to 45 minutes.)
To anyone with an ambient light problem
Moderator: Moderators
I can explain it simply.
1. My map is huge.
2. Because My compiler used to only take 100 seconds I would never bother with Caulk ect, my fps was fine and I have a shit G card so I didn't see the point in putting in the extra effort, now I use the compiler properly it takes a lot of time.
But Btw all my mates with similar maps have very long compile times, its nothing new. Is it unusual to have long compile time (30 minutes or so) because my newest map which only uses (due to its cartoon style) 8 textures but its pretty big it takes 30 minutes.
1. My map is huge.
2. Because My compiler used to only take 100 seconds I would never bother with Caulk ect, my fps was fine and I have a shit G card so I didn't see the point in putting in the extra effort, now I use the compiler properly it takes a lot of time.
But Btw all my mates with similar maps have very long compile times, its nothing new. Is it unusual to have long compile time (30 minutes or so) because my newest map which only uses (due to its cartoon style) 8 textures but its pretty big it takes 30 minutes.
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captainstupid
- Lance Corporal
- Posts: 16
- Joined: Tue Aug 07, 2007 10:58 pm


