Breakthrough AI

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Smithy
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Breakthrough AI

Post by Smithy »

I just recently started using breakthrough for mapping, I had a spearhead map but transferred my radiant over to maintt, but now when I play my map the AI do not drop weapons when they die by default. I noticed this first when most of the AI in the campaign don't drop weapons and some do. Is there a command to make them drop weapons when they die?
jv_map
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Post by jv_map »

Are you playing on the same skill level as before?
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Smithy
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Post by Smithy »

You mean on the campaign?

I'm thinking about my map, when I press it in the maplist it doesn't have an option to change the difficulty.
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erick
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Post by erick »

From one of JV's posts 8-)
Type skill 0 (easy), skill 1 (normal) or skill 2 (hard) in console.
Smithy
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Post by Smithy »

Hmmm well I tried that and it still didn't work. I also made a little test_weapondrop map from scratch and the weapons drop fine. Something must of happened to the map when I moved the radiant tools over to maintt.

Oh well, I guess I'll have to live with it till my second map :-).

Thanks for the help anyway guys, much appreciated.

edit - Well I ran the my map without a script and the weapons were dropping agian. There must be something inside my script thats causing the problem.

edit2 - Hmmm I opened a stock map script from BT and saw a:

Code: Select all

level.nodropweapons		= 1
I'm going to try putting:

Code: Select all

level.nodropweapons		= 0
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erick
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Post by erick »

check your script for errors in the console!
Smithy
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Post by Smithy »

Well my problem was that you do have to set in the script (when mapping for BT) if every AI drops a weapon in a map or not.

I set:

Code: Select all

level.nodropweapons = 0
They didn't seem to be dropping health bottles every so often so I had to add

Code: Select all

level.nodrophealth = 0
Also if you do have nodropweapons set to 1 you can add

key: #dropgun

value: 1

to a specific AI you want to drop a weapon.

Thanks for the help guys :). Problem solved.
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tltrude
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radiant

Post by tltrude »

Radiant should be in its default location, not in the game folders.
Tom Trude,

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