Breakthrough AI
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Breakthrough AI
I just recently started using breakthrough for mapping, I had a spearhead map but transferred my radiant over to maintt, but now when I play my map the AI do not drop weapons when they die by default. I noticed this first when most of the AI in the campaign don't drop weapons and some do. Is there a command to make them drop weapons when they die?
Hmmm well I tried that and it still didn't work. I also made a little test_weapondrop map from scratch and the weapons drop fine. Something must of happened to the map when I moved the radiant tools over to maintt.
Oh well, I guess I'll have to live with it till my second map
.
Thanks for the help anyway guys, much appreciated.
edit - Well I ran the my map without a script and the weapons were dropping agian. There must be something inside my script thats causing the problem.
edit2 - Hmmm I opened a stock map script from BT and saw a:
I'm going to try putting:
Oh well, I guess I'll have to live with it till my second map
Thanks for the help anyway guys, much appreciated.
edit - Well I ran the my map without a script and the weapons were dropping agian. There must be something inside my script thats causing the problem.
edit2 - Hmmm I opened a stock map script from BT and saw a:
Code: Select all
level.nodropweapons = 1Code: Select all
level.nodropweapons = 0Well my problem was that you do have to set in the script (when mapping for BT) if every AI drops a weapon in a map or not.
I set:
They didn't seem to be dropping health bottles every so often so I had to add
Also if you do have nodropweapons set to 1 you can add
key: #dropgun
value: 1
to a specific AI you want to drop a weapon.
Thanks for the help guys
. Problem solved.
I set:
Code: Select all
level.nodropweapons = 0Code: Select all
level.nodrophealth = 0key: #dropgun
value: 1
to a specific AI you want to drop a weapon.
Thanks for the help guys

