I got this map BA_Stalingrad but after the bombs explode its suppose to
restart the game and it doesn't can you please help .
Here is the script.
// BA_stalingradobj
// ARCHITECTURE: Additions by seere
// SCRIPTING: seere
main:
setcvar "g_obj_alliedtext1" "- Destroy the Control"
setcvar "g_obj_alliedtext2" "Room"
setcvar "g_obj_alliedtext3" "- Destroy V2 Rocket"
setcvar "g_obj_axistext1" "- Defend the Control"
setcvar "g_obj_axistext2" " Room and the V2"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "textures/mohmenu/objloading/BA_stalingradobj.jpg"
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
//***Flyby Planes
exec global/bomber.scr
//thread flyby
//***Ambient sounds
level.script = maps/obj/BA_stalingradobj.scr
exec global/ambient.scr obj_team1
exec global/door_locked.scr::lock
thread global/exploder.scr::main
//thread global/barrel.scr::explosive_barrel
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 2
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
// set the parameters for round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
thread flyby
$panel_bomb thread global/obj_dm.scr::bomb_thinker
$panel1_bomb thread global/obj_dm.scr::bomb_thinker
thread allies_win_bomb
$v2_explode thread axis_win_timer
// thread objectives_setup
end
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
flyby:
//***random flyby of plane
wait 1.0
thread global/bomber.scr::bomb 4
thread global/bomber.scr::bomb 5
thread global/bomber.scr::bomb 6
thread global/bomber.scr::bomb 7
wait (randomint(180) + 60)
goto flyby
//Display objectives
//objectives_setup:
//
// waitthread global/objectives.scr::blank_objectives
// waitthread global/objectives.scr::add_objectives 1 2 "Destroy the V2 rocket and the Launch Control Room" //$v2_bomb.origin
// wait 2
// waitthread global/objectives.scr::current_objectives 1
//end
Bad Script
Moderator: Moderators
-
ThePunisher06112
- Private
- Posts: 3
- Joined: Tue Dec 27, 2005 7:52 am
- Location: CT.
- Contact:
level.targets_destroyed
Maybe you need to add "level.targets_destroyed = 0" to the preset variable list.
Seere's (
) script is a perfect copy of the stock V2 script (obj_team2), so this is fine and working.
Check, whether V2 is working for you!
If V2 doesn't work either, there once again might be custom pk3s in your main which spoil the fun.
If V2 does work, open up its map file in radiant and compare it to yours.
Check, whether V2 is working for you!
If V2 doesn't work either, there once again might be custom pk3s in your main which spoil the fun.
If V2 does work, open up its map file in radiant and compare it to yours.

