dm_burg

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wacko
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dm_burg

Post by wacko »

Uh, another burg (castle) map. These (once borrowed) RTCW textures seem to be the only ones we like to use :roll:
Anyways, here's a map by my mate Tom and a bit by me, called dm_burg.
Same procedure as every time: Allied assault, FFA, 2-8 players
Detailling and vising is suboptimal, but here it's running smoothly.

pk3 and screens at http://www.mapraider.com/maps/?fileid=4103
Last edited by wacko on Fri Sep 21, 2007 9:36 am, edited 1 time in total.
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tltrude
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Post by tltrude »

Looks very nice!
Tom Trude,

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erick
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Post by erick »

Way to go Wacko!
You got to give me some tips for mapping :wink:
PKM
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Post by PKM »

excellent map, wacko . little dark but excellent non the less . love the maiden cages hanging outside the tower . gotta ask what the ambient sound is once you get on the ground . other than the dogs and rain .
i'm not f****** angry, i'm from philadelphia .
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ViPER
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Post by ViPER »

Great one! good job Wacko !

erick - Check out the mohrecyclingbin to find a great deal of Wackos work

http://recyclingbin.mods-r-us.net/
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wacko
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Post by wacko »

Viper wrote:good job Wacko !/
Hehe, thanks. But it's rather Tom's work, I just did some tweaking, the center tower and the scripted stuff. So these kind words of all of you go to him :)

For any questions concerning the howitsdone, check out the pk3's content: Everything is included, even the map-file. Please be aware though, that it isn't done properly in some aspects, because we were just too lazy and the performance was good enough for us...
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erick
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Post by erick »

@Viper I have got many of wacko's maps from the recycling bin. A great place the bin is! :D
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