Sounds really nice, and i apriciate every way of help, cause i need it!!!!
Hmmm...describe it.....OK!
You start on a small patch of beach ( going to change it later into a much bigger one, and the bunkers on a small height)
As only cover there is hedgehogs.
You don't have any weapons ( lost in the beach landing)
But there is a lot of guns and grenades to loot from dead bodies!
In front of you is a concrete bunker ( square formed)
There is 2 MG42 sticking out of 2 small gunports.( this is located in the front center of the bunker)
On the MG's left ( right side, from the way you begin)is an entrance. The entrance is guarded by an other MG42 that is located on the entrances right side.
And on the right of the bunker is a small room with an periscop on the roof! (range finder, im maybe going to make it usable to call artillery on the germans!)
In that room is an Werhmacht soldier and an Officer.
The room is small and it contains:
2 tables, 3 phones, 2 radios and 1 cordination calculator ( or something) and the other end of the range finder.
The room is between the twin MG42 room and the sleeping quarters of the bunker. The sleeping quarter contain 4 soldiers and 2 shelves.
In the 1:st shelve is 3 Mauser rifles, a P38, 24 pistol rounds, 12 grenades and lot of Rifle rounds. In the room is also a door to get to the out side( also used to reach the other part of the level. Is locked until officer is dead)
There is 2 more parts of the level, but lets start with the first one, ok?
Well i have made so that killing the officer is an WORKING objective now.
But the level ends when that is done. ( i copied the .scr from the tutorial index). I think i know now how to change this. But i still don't know how the .scr should look when there is several objectives. Tried once, didn't work at all, it even removed the Offixer killing objective!
If its any help, the level is named: test_m1l1
Everything in my head is spining
