my map is almost done

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bloopy
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my map is almost done

Post by bloopy »

ive been making a obj map for about 2 days now and ive come into a few problems, then i have to make my flak88 into a script_object it always comes up with some stupid error saying failed to create entity. how can i fix it?

also i want to make a breakable wall (by bashing or shooting etc) im guessing its mainly done like a window but i need to know how to make many brushes form into one e.g. my broken wall will be made of many brushes forming the pointy broken bits

please try you best to help :) and when im done with the map can someone tell me what they think?

EDIT:

found some more questions :D where can i find the model of the v2 rocket and how do i add sound to my game ( a nice bunker or big facility sound would be good)
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tltrude
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func_crate

Post by tltrude »

For the wall, the easy way is to make all the brushes into "func_crate" entities. They will fall apart with wood splinters and wood breaking sounds when shot or bashed.
Last edited by tltrude on Mon Oct 08, 2007 2:32 am, edited 1 time in total.
Tom Trude,

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bdbodger
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Post by bdbodger »

ive been making a obj map for about 2 days now and ive come into a few problems, then i have to make my flak88 into a script_object it always comes up with some stupid error saying failed to create entity. how can i fix it?
Make a script_model by right clicking in the 2d area then press n to open the entity window and use the key: model and value: <your model tik name here >

another way

Make a flak by right clicking 2d area then press n choose the model value so that it shows in the key/value area then delete the model . Choose your scirpt_model and press n the key/value from before will still be there put cursor on value line press enter .
Last edited by bdbodger on Mon Oct 08, 2007 6:47 am, edited 1 time in total.
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tltrude
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static/v2.tik

Post by tltrude »

For the v2 rocket, do the same script_model thing as above and use this key/value.

Key: model
Value: static/v2.tik
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