Ok, i've had this problem before and im glad it came up because I want to know what to do.
Tltrude recently helped me restore a garbled map I was working on.
It was so messed up I decided to re-do a LOT of things, I also added lots of new stuff to it as well.
When I tried to compile the map I noticed it loading entities that were in the garbled version that weren't in MY version. Basically it is loading from an old BSP, but when I try to write my own BSP from MoHRadiant, it doesn't seem to have any effect on the BSP already there. Ive tried getting rid of the old BSP and writing a new one, then MoHRadiant tells me that it doesnt exist.
Basically im stuck with a new version of the .map file and an old version of the BSP. What do I do? Do I have to "decompile" my BSP? and if so how do I do it?



