QUITTING MAPPING FOR GOOD.

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

User avatar
StarGeneral
Sergeant
Posts: 67
Joined: Wed Oct 17, 2007 5:21 am

QUITTING MAPPING FOR GOOD.

Post by StarGeneral »

Ok guys, seriously Im sick and tired of this sh*t. After all the help you've given me and all the problems we've solved together, it just all went away.

I was just working on my map when the computer locked up. "eh,no biggey" I said and re-started like usual. Well, went back to mohradiant and loaded up my map...nothing, goose eggs, zero DIDLY SQUAT. There is nothing in the map mohradiant says. W.......T.......F, I put the damn thing on auto-save.

Aparantly it didnt make a difference. Checked the .map file in notepad, its totally blank. So after all the trouble I've gone through, its all gone, 2 months of work down the drain. It must've not be meant to be. Well, im really pissed at MohRadiant now ESPECIALLY when I put as much heart and soul into my map as I did, I have the .bsp and everything else except the .map file, but even it I could get it decomplied, what diff does it make? Ill never be able to fix it.

so thats it, case closed...adios amigos.
This is one frustrated mapper you probably wont see again...

PS: thanks everyone for helping me, I really apreciate it even thought it didnt really make a difference in the end. I wish you all well.
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
User avatar
ViPER
General
Posts: 1058
Joined: Fri Jan 14, 2005 5:48 pm
Location: California
Contact:

Post by ViPER »

Ofcourse there is the .bak - just rename it .map and presto
User avatar
NaotoKhan
Corporal
Posts: 45
Joined: Sat Jan 20, 2007 12:05 am
Location: South Carolina
Contact:

Post by NaotoKhan »

Viper wrote:Ofcourse there is the .bak - just rename it .map and presto
But that would be far too anticlimactic . . .
Image
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

NaotoKhan wrote:
Viper wrote:Ofcourse there is the .bak - just rename it .map and presto
But that would be far too anticlimactic . . .
oh crap roflmao .

viper is right, kid...you simply need to rename the yourmap.bak file to yourmap.map file or go into the snapshots folder, find the file with your map name (yourmapname.map.map#) and change it to one .map file extention . the higher the number at the end, the more recent .
i'm not f****** angry, i'm from philadelphia .
Image
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

In your preferences you don't have Use Quake3 .map format checked do you ? If you do uncheck that it can make your brushes dissappear .
Image
User avatar
k47a
товарищ
Posts: 810
Joined: Fri Mar 25, 2005 1:19 pm

Post by k47a »

dude, what's all the fuss about? if you wanna quit mapping just do it, but don't raise hell about your decision...

but, here's an advice so you won't even get so frustrated and wanna stop mapping for such a triviality: save your .map files elsewhere from time to time - on a usb stick or external harddisk...
Image
User avatar
StarGeneral
Sergeant
Posts: 67
Joined: Wed Oct 17, 2007 5:21 am

Post by StarGeneral »

well, now I feel like an idiot. I didnt mean to raise hell I was just pissed at the moment...i kinda lost it...well I hope you forgive me.
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

You're not alone. Everybody has gone through that and more. Keep up with it. Soon enough you'll stop making the "bigger" mistakes and you'll start having fun with it.
User avatar
StarGeneral
Sergeant
Posts: 67
Joined: Wed Oct 17, 2007 5:21 am

Post by StarGeneral »

wow, i guess its just kind of a trial and error thing...building experience and making bigger maps and scripts...I kind of see how the learning process works...but dang, its been a bumpy road so far!
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Road

Post by tltrude »

That's why most of us still hang around here -- its fun to fill in those pot holes!
Tom Trude,

Image
User avatar
StarGeneral
Sergeant
Posts: 67
Joined: Wed Oct 17, 2007 5:21 am

Post by StarGeneral »

hey Tom, whats the maximum count of ents you can have in a map?

Im getting the too many ents error when loading in MoHAA.a
I've got about 600 entities.
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

limit

Post by tltrude »

600 is kind of over the top, but it could also be explosions or effects that have a lot moving particals. Effects (like steam or smoke) generate tiny models that add to the count.

One way around it is to use "vis_leafgroup" brushes to hide parts of the map when no one is there to see it. For example, say you have a fireplace with a fire effect inside and a smoke effect outside. There is no need for fire if everyone is outside, and no need for smoke if everyone is inside.

There is a "vis" limit to maps of about 20Mbs. My first map was real big with few walls to block the view, and it had a FPS (frames per second) count of 4, Doh! By the way, you can turn on you FPS counter in the game by typing FPS 1 in the console. The higher the frame rate, the better.
Tom Trude,

Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

It's quite an achievement to get the no free edicts error without a (broken) script.. note that static models and lights do not add to the entity count (at least not in the game, they are counted as entities by the editor).

Smoke particles etc. are tempmodels that are rendered on the client, they do not add to the server entity count. Hence they are not entities as such, just uhm.. moving shaders :)
Image
User avatar
StarGeneral
Sergeant
Posts: 67
Joined: Wed Oct 17, 2007 5:21 am

Post by StarGeneral »

jv_map wrote:It's quite an achievement to get the no free edicts error without a (broken) script.. note that static models and lights do not add to the entity count (at least not in the game, they are counted as entities by the editor).
:lol: LOL!

it was those gunrack prefabs I distibuted....tooo many guns!
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
User avatar
LilChefDeath
Corporal
Posts: 36
Joined: Sun Nov 26, 2006 7:48 am

Post by LilChefDeath »

lol nice talk we have goin on in here..i quit mapping awhile ago..i kept gettin mad cuz the damn doors wouldnt work right and i "accidently dropped" my moniter :roll:
Image

Code: Select all

 local.player uhh_whatNow?" 
Post Reply