QUITTING MAPPING FOR GOOD.
Moderator: Moderators
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
QUITTING MAPPING FOR GOOD.
Ok guys, seriously Im sick and tired of this sh*t. After all the help you've given me and all the problems we've solved together, it just all went away.
I was just working on my map when the computer locked up. "eh,no biggey" I said and re-started like usual. Well, went back to mohradiant and loaded up my map...nothing, goose eggs, zero DIDLY SQUAT. There is nothing in the map mohradiant says. W.......T.......F, I put the damn thing on auto-save.
Aparantly it didnt make a difference. Checked the .map file in notepad, its totally blank. So after all the trouble I've gone through, its all gone, 2 months of work down the drain. It must've not be meant to be. Well, im really pissed at MohRadiant now ESPECIALLY when I put as much heart and soul into my map as I did, I have the .bsp and everything else except the .map file, but even it I could get it decomplied, what diff does it make? Ill never be able to fix it.
so thats it, case closed...adios amigos.
This is one frustrated mapper you probably wont see again...
PS: thanks everyone for helping me, I really apreciate it even thought it didnt really make a difference in the end. I wish you all well.
I was just working on my map when the computer locked up. "eh,no biggey" I said and re-started like usual. Well, went back to mohradiant and loaded up my map...nothing, goose eggs, zero DIDLY SQUAT. There is nothing in the map mohradiant says. W.......T.......F, I put the damn thing on auto-save.
Aparantly it didnt make a difference. Checked the .map file in notepad, its totally blank. So after all the trouble I've gone through, its all gone, 2 months of work down the drain. It must've not be meant to be. Well, im really pissed at MohRadiant now ESPECIALLY when I put as much heart and soul into my map as I did, I have the .bsp and everything else except the .map file, but even it I could get it decomplied, what diff does it make? Ill never be able to fix it.
so thats it, case closed...adios amigos.
This is one frustrated mapper you probably wont see again...
PS: thanks everyone for helping me, I really apreciate it even thought it didnt really make a difference in the end. I wish you all well.
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
"If you want peace, prepare for war."
-
PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
oh crap roflmao .NaotoKhan wrote:But that would be far too anticlimactic . . .Viper wrote:Ofcourse there is the .bak - just rename it .map and presto
viper is right, kid...you simply need to rename the yourmap.bak file to yourmap.map file or go into the snapshots folder, find the file with your map name (yourmapname.map.map#) and change it to one .map file extention . the higher the number at the end, the more recent .
i'm not f****** angry, i'm from philadelphia .


dude, what's all the fuss about? if you wanna quit mapping just do it, but don't raise hell about your decision...
but, here's an advice so you won't even get so frustrated and wanna stop mapping for such a triviality: save your .map files elsewhere from time to time - on a usb stick or external harddisk...
but, here's an advice so you won't even get so frustrated and wanna stop mapping for such a triviality: save your .map files elsewhere from time to time - on a usb stick or external harddisk...
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
limit
600 is kind of over the top, but it could also be explosions or effects that have a lot moving particals. Effects (like steam or smoke) generate tiny models that add to the count.
One way around it is to use "vis_leafgroup" brushes to hide parts of the map when no one is there to see it. For example, say you have a fireplace with a fire effect inside and a smoke effect outside. There is no need for fire if everyone is outside, and no need for smoke if everyone is inside.
There is a "vis" limit to maps of about 20Mbs. My first map was real big with few walls to block the view, and it had a FPS (frames per second) count of 4, Doh! By the way, you can turn on you FPS counter in the game by typing FPS 1 in the console. The higher the frame rate, the better.
One way around it is to use "vis_leafgroup" brushes to hide parts of the map when no one is there to see it. For example, say you have a fireplace with a fire effect inside and a smoke effect outside. There is no need for fire if everyone is outside, and no need for smoke if everyone is inside.
There is a "vis" limit to maps of about 20Mbs. My first map was real big with few walls to block the view, and it had a FPS (frames per second) count of 4, Doh! By the way, you can turn on you FPS counter in the game by typing FPS 1 in the console. The higher the frame rate, the better.
It's quite an achievement to get the no free edicts error without a (broken) script.. note that static models and lights do not add to the entity count (at least not in the game, they are counted as entities by the editor).
Smoke particles etc. are tempmodels that are rendered on the client, they do not add to the server entity count. Hence they are not entities as such, just uhm.. moving shaders
Smoke particles etc. are tempmodels that are rendered on the client, they do not add to the server entity count. Hence they are not entities as such, just uhm.. moving shaders
- StarGeneral
- Sergeant
- Posts: 67
- Joined: Wed Oct 17, 2007 5:21 am
jv_map wrote:It's quite an achievement to get the no free edicts error without a (broken) script.. note that static models and lights do not add to the entity count (at least not in the game, they are counted as entities by the editor).
it was those gunrack prefabs I distibuted....tooo many guns!
"Si vis pacem, para bellum."
"If you want peace, prepare for war."
"If you want peace, prepare for war."
- LilChefDeath
- Corporal
- Posts: 36
- Joined: Sun Nov 26, 2006 7:48 am






