AI in Multiplayer

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Broadus
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Joined: Mon Jan 30, 2006 5:35 am

AI in Multiplayer

Post by Broadus »

I don't mean bots, no no no. I want to get standard AI (like in the single player game) into multiplayer maps. When I do at this moment in time, they just stand still and look at the player. They say some things, but won't attack or move at all.
Is there some place to get the AI to work normally in multiplayer?




What I'm actually doing is trying to put co-op support into the single player campaign, but right now the AI won't move. Everything else works pretty normally, but I'll have to see. Right now I just need to know how to make the AI move around and stuff.
jv_map
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Post by jv_map »

Get jv_bots and insert the AI via right-click->multiplayer menu (thus without using the actual bot scripts, just the TIKs).
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Broadus
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Post by Broadus »

Well, I looked at jv_bots, and what makes the AI work is modifying the new_generic_human.tik so that it includes every animation set for every level instead of specific ones. That would be a lot easier than opening the original levels in Radiant, which I dunno' how to do, then trying to replace every single AI...
Anyway, thanks a lot! I'm one dramatic step closer to making some multiplayer co-op. So far so good, but I'll need to figure out some other things... Which I'll make new topics for.
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