Water Movement
Moderator: Moderators
So u want the old Wehrpass use the new texture and this way kind of change its shape by having most of it invisible.
Ok.
Put your tga into textures/richtea.
The Wehrpass is part of the items set and in the papers.tik there's the lineThis is telling that the model is using shader wehrpass in items.shader Here it is:
Now copy the whole items.shader into your scripts folder and change above code toLeave the rest unchanged.
Now the wehrpass is kindof the way u wanted it, isnt it?
Well it's upside down and got no back but this can be changed in the tga
Ok.
Put your tga into textures/richtea.
The Wehrpass is part of the items set and in the papers.tik there's the line
Code: Select all
surface papers shader wehrpassCode: Select all
wehrpass
{
qer_editorimage textures/models/items/wehrpass.tga
cull none
{
map textures/models/items/wehrpass.tga
rgbGen lightingSpherical
}
} Code: Select all
wehrpass
{
qer_editorimage textures/richtea/wehrpass.tga
cull none
nomipmaps
{
map textures/richtea/wehrpass.tga
alphaFunc GE128
depthWrite
nextbundle
map $lightmap
rgbGen lightingSpherical
}
} Now the wehrpass is kindof the way u wanted it, isnt it?
Well it's upside down and got no back but this can be changed in the tga
-
Rich Tea Biscuit
- Corporal
- Posts: 34
- Joined: Wed Apr 25, 2007 11:57 pm
- Location: mohaa\dm2
Thanks much, everyone. Final Version can be seen here:
http://www.fileden.com/files/2007/3/3/8 ... ot0035.jpg
http://www.fileden.com/files/2007/3/3/8 ... ot0035.jpg

