Hello!
My problem is:
i use a lot of no-shader-textures, and after compiling the non-shader-textures are too light. They are shine to brightly, that it looks like a fog...
Is there any way to give them some darker ambiente ( in worldspawn i use ambientlight 7 7 7, but it have NO effect to the textures ), or can i use some entries like "no lightmap" or something?
THX for Help!!!
Aqua
Textures too light...
Moderator: Moderators
Ok - other way...
Is there any posibillity to make an entry for the whole non-shader-textures?
I try to write shaders for all this textures, but thats hours of work...
And what does an entry like "surfaceparm nolightmap" or something else?
Thx for explaining!
Aqua
PS:
By the last compile is see, that the Mbuilder stop compiling directly after compiling the static_models... Theres no "compress light" or something...
Is it possible that thats the reason for the bright textures? And what can it be?
Is there any posibillity to make an entry for the whole non-shader-textures?
I try to write shaders for all this textures, but thats hours of work...
And what does an entry like "surfaceparm nolightmap" or something else?
Thx for explaining!
Aqua
PS:
By the last compile is see, that the Mbuilder stop compiling directly after compiling the static_models... Theres no "compress light" or something...
Is it possible that thats the reason for the bright textures? And what can it be?

