I got some textures which are textured in radiant however they wont draw ingame. I'm still in the early stages in my map and it happened to those 2 textures so far and it only happened in this room (yet):
general_industrial/deckgrate_set1 (The fence)
general_industrial/deckgrate_set1b (The beams)
I tried to remake the brushes and copying working brushes. It still didn't appear in game.
here are 2 screenshots:
so i wonder how this happens and how to resolve it.
tltrude wrote:Use normal brushes with "nodraw" texture on 5 sides. Don't use the grate texture for the rails -- use a metal texture.
- It already has 'nodraw' on 5 sides
- the 'general_industrial/deckgrate_set1b' for the rails is actually a metal texture and not a grade (checked the shader file and the surfaceparm was metal and that was the only surfaceparm). And any other texture for the rails doesn't resolve it either. I tested a wooden and an other metal texture.
an other notable thing is that you just hear the sound of the metal when walking on it. when shooting on it it works like a fence aswell (some bullets go trough and others land the invisible fence)
Don't SOME of those grate textures only "texture" one side ? I'm sure it does. Try another.
The ladder......... not only does the ladder brush go the wrong way at the top, is it actually high enough so the player can get off at the top ? Try extending it another 8 or 12 units above the top of the ladder.
i have the same problem. im editing obj1 for a vid. i create a building on there 3 times. the 1st time there were a few brushes that wernt showing the texture so i rip the whole building down and remake it. the 2nd time there were loads of textures missing. so i rip it down again. ive made it again and there is a part of 2 walls that is missing the texture and one side of a door frame. and a part of ground that i had to redo. i have done some work on another part of the map after making this building and there is nothing wrong with that.
Just make a brush (that is inside your skybox, and that doesn't cover any other brushes fully and then click select-complete tall. And see if it selects anything. If it does, delete it. I have never had problems like this.
There is something that the vis compile can't figure out, so it makes mistakes. It could be overlaping brushes, or duplacate brushes. But, they are usually fixed by rebuilding.
Try copying parts of the world to a new map. After you get enough, compile it and see if the bad building still has missing brushes. The goal is to copy everything, a bit at a time, to the new map and leave the bad stuff behind.