Someone in another post said the following at one time here
Quote
These footstep sounds come from the texture's shader. A wood texture has 'surfaceparm wood' written in the shader and a concrete texture has 'surfaceparm stone'. These surfaceparms control which of the sounds are being used when walking over them. All you'd have to do to hear the right steps is just apply the texture and the shader will take care of the rest
If this was true then why when you open a shader file for wood and change it to say 'surfaceparm snow' it still sounds like you are walking on wood? And if it is possible to change the footstep sounds by way of shader could someone please explain in more detail how to do so?
footsteps
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