Binding Keys!

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J.K
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Binding Keys!

Post by J.K »

Is there some way i can bind keys to a mod for ex. I have two diffrent mods in my server/main and i want to play the first mod so i press F10 to activate it then F11 to deactivate it and my other mod F8 to activate and F9 to deactivate! My point is i want to skip the trubble to shut down the server evry time i want to change mod! Is it possible?

//Regards J.K
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At0miC
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Post by At0miC »

I'm afraid not mate. However, there might be a tricky way to bypass this by editing the mods.. but still I got my doubts about that one. What kind of mods are these?

Anyway, you always need to restart the game if you want to make changes, or edit something, in the game itself. But I guess this isn't the main issue you are talking about.
J.K
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Post by J.K »

Im just thinking about have you ever heard about Total Control Console and if you have, have you tried it? B/c there you have that you can turn of the mod and turn on.. Or maybe it will work like mefys Freeze-Tag and so on with cvars? Im talkin about an ordinary weapon mod with diffrent mods in it ex. All Weapons mod with No Fog mod and one All Weapons mod with out fog mod.. So you see i want to change this things true a console or cvar like bind T zzz-all_weapons_mod.pk3... Just anything..

//Regards J.K
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At0miC
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Post by At0miC »

Unfortunately, the set fs_game function doesn't work 100% in mohaa. If it did work, you could make custom folders in the game directory and place 1 or several mod in each folder for a different gameplay. Then you could simply choose your mods by setting the path you want with 'set fs_game'. As this doesn't work, you can only place all the mods in one directory (main folder)..

Maybe there's an alternative to choose your mods without adding, editing or removing files from your server, but I can't mind up anything so fast at the moment.
Salombo
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Post by Salombo »

Total Controls rcon menu doesn't turn mods on or off. It simply exec a config file, restarting the server.

It uses Blade's Mods as well.

8-) 8-)
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