I've searched for this and haven't found anything. I was editing my map just like I always did, saved it, did the bsp, vis, light thing, compiled with mbuilder, loaded game, started game with that map and the game promptly crashed with the empty file error. I don't know why it is doing that now because I didn't change anything major and anything I added, I removed and tried again. I noticed that mbuilder isn't producing the .MIN file anymore. What's going on with this?
Thanks!
Couldn't Read Empty File
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mffpetergriffin
- Sergeant
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Min file
The Min file is made by the game itself. If your map crashed, it wouldn't of made a Min file. But, that's not your problem. Most likely there was an error during the compile and only a shell of the bsp was made. Add pauses after each step of the compile and watch for errors.
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mffpetergriffin
- Sergeant
- Posts: 64
- Joined: Sat Jan 26, 2008 4:53 pm
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Okay, I am doing it again. I noticed now that a .MIN file is in there. I tried several times last night and it was never there so that's good. As I compile, I will share some of the errors I get, whether they are pertinent or not I don't know. My map name is testroom.
1. What does it mean when light entities leak?
2. LoadPortals: Couldn't read .....\testroom.prt
--I don't think I have any portals. What exactly is a portal anyway?
It start to load for a second or two and then crashes and doesn't give anything in console.
1. What does it mean when light entities leak?
2. LoadPortals: Couldn't read .....\testroom.prt
--I don't think I have any portals. What exactly is a portal anyway?
It start to load for a second or two and then crashes and doesn't give anything in console.
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*GCC*Nigel
- Second Lieutenant
- Posts: 169
- Joined: Sun Dec 04, 2005 5:13 am
Leak
Nigel is talking about a "vis" leak where the skybox is not sealing the world from the outside (void). If that's the case, the editor will create a ".lin" file (red Line) which can be viewed by clicking on File > Pointfile in the editor.
However, light leaks are not always caused by leaky skyboxes. And, light leaks are common and don't cause the game to crash. The bright part of a light entity should not stick through a wall brush. But, if it doesn't look bad in the game, you can live with the errors.
However, light leaks are not always caused by leaky skyboxes. And, light leaks are common and don't cause the game to crash. The bright part of a light entity should not stick through a wall brush. But, if it doesn't look bad in the game, you can live with the errors.
