horizon effects

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ViPER
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horizon effects

Post by ViPER »

As far as I can tell - the buildings in the horizon are on the skybox (that is they appear beyond the edge of the skybox and can not be reached by spectator) They are 3dimensional and include fire and smoke animation.

how to do this?

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Devil_Dog
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Post by Devil_Dog »

Maybe it's like wacko's torches. Cycles thru 2 or more textures to get the movement affect of fire and smoke?
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hogleg
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Post by hogleg »

Devil_Dog wrote:Maybe it's like wacko's torches. Cycles thru 2 or more textures to get the movement affect of fire and smoke?
If thats the case then you could create the illusion of night and day, have lets say 8 day skys to cycle slowly then 8 night skys to cycle giving the illusion of time passing.

I tried this awhile back but was unable to do it :cry:
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bdbodger
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Post by bdbodger »

I dug up a map sample done by JV I still had . I redid it it shows how to do a skyportal for the effect you are looking for . The grass and trees in this map are not even in the same skybox as the player only the darker ground and as you say you can run toward the fire but will never reach it .

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PKM
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Post by PKM »

bd, this would be great for my modern maps . ie. to have an 'eternal' urban skyline to backdrop against the actual buildings in the map . i believe caskami's did this , in one way, for their megapole skybox . the problem i always have when attempting to throw a urban skyline on skybox texures is they alway are blurred and way disproportionate .
i'm not f****** angry, i'm from philadelphia .
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bdbodger
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Post by bdbodger »

This works pretty good . What ever the script_skyorigin brush sees is projected on to the sky_portal textured brushes . So the box with the script_skyorigin can be small and will be the size of what ever it is projected onto sort of like a holladeck on star trek . The pk3 has the .map file in it .

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ViPER
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Post by ViPER »

Very cool, Thanks
PKM
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Post by PKM »

i smell a new bd tut ?
i'm not f****** angry, i'm from philadelphia .
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Devil_Dog
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Post by Devil_Dog »

If thats the case then you could create the illusion of night and day, have lets say 8 day skys to cycle slowly then 8 night skys to cycle giving the illusion of time passing.
Is there a way to set a certain texture to run at a certain time of day? The server has a clock correct? So at 05:00 it shows sunrise 12:00 noon, ect.
Then it would have the feel of being real time.

BTW: If that tut gets written I will definetly read it, again and again. (I wont understand it, but I'll read it...lol)

\/ Awsome, thanks bd \/
Last edited by Devil_Dog on Sat Mar 01, 2008 6:44 am, edited 1 time in total.
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bdbodger
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Post by bdbodger »

Ok here is your tutorial

/forum/viewtopic.php?p=102084#102084
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