Step 1
Create a small skybox and texture it as you would any skybox . Add a brush and make it a script_skyorigin . Add an other brush and give it the common/caulk texture then make it a script object . Deselect all brushes then select the script_skyorigin brush first then the script_object . With both selected press control K so that the script_skyorigin targets the script_object . Next add a light enity ( mandatory ) . Next add what ever you wish to this skybox . What ever you add will be part of the sky texture of your level when you create it in step 2 .

Step 2
Create your level as you have done before only this time texture the skybox with the common/skyportal texture .

Step 3
Compile map

Now the trees will always be far away even as you run toward them . The portal skybox will act as a sky texture . You can add what ever you wish to your portal skybox fire , smoke etc but you still have to be aware of FPS .





