Compiling VIS never finishes.
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mffpetergriffin
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I'm still wondering about the vis compiling. I don't think that ever got explained. Sometimes mine takes a really long time too. I'm still kind of struggling with good lighting that isn't ambient.
I always use caulk on my skyboxes and it works just fine. It's only when I make a ginormous skybox that it doesn't work very well. But I learned lol.
I always use caulk on my skyboxes and it works just fine. It's only when I make a ginormous skybox that it doesn't work very well. But I learned lol.
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Imagination
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Been explained numerous times and using caulk on your skybox means jack sh#tmffpetergriffin wrote:I'm still wondering about the vis compiling. I don't think that ever got explained. Sometimes mine takes a really long time too. I'm still kind of struggling with good lighting that isn't ambient.
I always use caulk on my skyboxes and it works just fine. It's only when I make a ginormous skybox that it doesn't work very well. But I learned lol.
Detail anything that does not block (vis)ibility ....the clues are there.
Other than walls/floors etc anything else should be detail.
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mffpetergriffin
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Imagination
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mffpetergriffin
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Imagination
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I personaly never used vis caulk, however I did make use of area portals and manual vis (vis leafgroups)
As all these things were used to optimize the map performance, I doubt if it is as much a problem now as the game is old and technology has developed to such an extent that fps issues should be a thing of the past with this game.
I loved this game for many a year and spent countless hours mapping for it but alas the game unfortunatley has had its day.
It doesn't help that I have shi#y vista that for some reason doesn't let me play the game let alone map for it anymore.
As all these things were used to optimize the map performance, I doubt if it is as much a problem now as the game is old and technology has developed to such an extent that fps issues should be a thing of the past with this game.
I loved this game for many a year and spent countless hours mapping for it but alas the game unfortunatley has had its day.
It doesn't help that I have shi#y vista that for some reason doesn't let me play the game let alone map for it anymore.
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mffpetergriffin
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Yeah, the VIS leafgroup thing. I see that in the stock maps all over the place but I have no idea what key/values to put it to make it do anything. My FPS is in the 90s give or take for most of my map. There is one section with a lot of juniper trees and FPS drops to high teens. It's not laggy or anything but I was just wondering if the leafgroup thing would do any good there. I checked out Snowy Park to see what was done and they did the leafgroups like crazy there.
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Imagination
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Using vis leafs, you don't unless you want to have to give key - targets, with 2 'blocks' of vis you simply select 1 then the ofther and press crtl k (i'm going off of memory here I think its right).
It still gets confusing and I would advise you testing in a simple map to get used to the basic principle.
It still gets confusing and I would advise you testing in a simple map to get used to the basic principle.
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mffpetergriffin
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