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wombat23
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Post by wombat23 »

i managed to load mohaa maps with ioquake3. here are the first screenshots (ownage :P )
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textures are still missing
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211476
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Post by 211476 »

kool
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m0d hippY
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Post by m0d hippY »

I agree, thats very cool indeed. And I love the avatar 211476! Zeppelin FTW!
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wombat23
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Post by wombat23 »

there are no textures in the first picture because the pak files were missing.
here's a picture with textures (although some textures are not drawn because there's some issue with the shaders)

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Rookie One.pl
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Post by Rookie One.pl »

I'm going for a walk right now, but when I come back, I'll try to fix the nextbundle shader issue. :)
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m0d hippY
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Post by m0d hippY »

Dang, you guys are doing awesome! Is there anything you want me to specifically start on? Iv'e been picking at things little by little, but no sign of progress with it yet, but since you got the maps and shaders working maybe I can come in now.

Excellent job!
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Rookie One.pl
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Post by Rookie One.pl »

I fixed some of the texture glitches (and broke the lightmaps...). :)
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However, I fixed the lightmaps later on. ;) These come from a later engine build that aready has it resolved:
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Last edited by Rookie One.pl on Mon Mar 24, 2008 7:03 pm, edited 1 time in total.
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Post by m0d hippY »

das screenshots est awesome!

Wielkome!
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Kalti
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Post by Kalti »

Superb stuff!

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STORMnl
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Post by STORMnl »

looks very cool,,,but did i saw quake screen,,lol
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Post by Rookie One.pl »

Thanks, guys. :)

Yes you did see the Quake logo, our engine is not self-capable yet.

I've been working on terrain rendering today and got some sloppy results. It's not functional yet, but not bad for a start, especially considering the fact I coded this feature entirely from scratch. Here's a screenshot - the black crap is the terrain, everywhere around it there's the hall of mirrors effect:
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So far there seems to be no performance impact at all, even though the renderer is a brute force one (i.e. it does not try to reduce the triangle count).
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211476
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Post by 211476 »

so will this run faster than the original?
I agree, thats very cool indeed. And I love the avatar 211476! Zeppelin FTW!
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Post by Rookie One.pl »

Not necessarily, but it's possible it will. My point was that despite quite a large number of new triangles and vertices being added to the scene the game didn't feel any slower than without the terrain being drawn.
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Post by jv_map »

Yay that's looking nice guys -- I'm impressed :) ... quick progress too.

Keep it up! 8-)
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Post by jed »

Good work! :D
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