Wombat's been hard at work this weekend and introduced preliminary MoHAA BSP support. This means we can load and play (although with certain limitations) the original MoHAA maps in the OMoHAA engine! We had some shader issues, but I managed to fix them. So, at the moment all the brushes and patch meshes are correctly drawn and collided against. What does not work yet is entities and LOD terrain.
Screenshots can be viewed in this thread.


