hi all, i have a map i have been working on a large one........and it has been compiling with an error something to the effect of warning could not find testure for shader _snowy wood
well i have been worrking along any way and i can or could go in and play it then today it compiled then when it was loading in mohaa it stopped and the console said FS-no read file??????????????? well i took out what i thought might be doing it and during the compile i get this
D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"D:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir d:\PROGRA~1\EAGAME~1\MOHAA D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingya
rds.map
---- q3map ----
----- FS_Startup -----
----------------------
22540 files in pk3 files
WARNING: Couldn't find image for shader textures/notexture
WARNING: Could not find 'models/static/curtain_dirty.map'.
TIKI_InitTiki: could not find surface 'sb_4' in 'models/static/sandbag_large_sem
icircle.tik' (check referenced skb/skd files).
WARNING: Could not find 'models/static/vehicle_opeltruck_green.map'.
WARNING: Could not find 'models/miscobj/crane.map'.
WARNING: Could not find 'models/static/vehicle_opeltruck_green.map'.
WARNING: Could not find 'models/static/curtain_dirty.map'.
WARNING: Could not find 'models/static/curtain_dirty.map'.
WARNING: Could not find 'models/static/curtain_dirty.map'.
WARNING: Entity 6 of type 'trigger_use' leaked
WARNING: Entity 13 of type 'trigger_use' leaked
writing D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.prt
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2.6% fewer faces -- 5925 faces from 6086 (161 removed)
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Writing D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.bsp
Writing D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.vis
29 seconds elapsed
D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"D:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -f
ast -gamedir d:\PROGRA~1\EAGAME~1\MOHAA D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm
\shippingyards.map
---- vis ----
fastvis = true
----- FS_Startup -----
----------------------
22540 files in pk3 files
reading D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.bsp
vis_derived = 0
reading D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.prt
3430 portalclusters
11726 numportals
12335 numfaces
visdatasize:1481768
(220.36) seconds.
creating leaf vis...
Average clusters visible: 2696
writing D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.bsp
writing D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.vis
227.0 seconds elapsed
D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"D:\PROGRA~1\MOHAAT~1\MOHlight.exe" -fas
t -gamedir d:\PROGRA~1\EAGAME~1\MOHAA D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\s
hippingyards.map
======== MOHlight Version 1.48 ========
Fast, lower quality lighting on
----- FS_Startup -----
----------------------
22540 files in pk3 files
reading D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.bsp
reading D:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\shippingyards.vis
====== Initial Lighting ======
ambient light at (20.00 20.00 20.00)
0 light emitting surfaces
(331.84) seconds.
(19.25) seconds.
====== Radiosity Lighting ======
(0.44) seconds.
(8.14) seconds.
80% complete. 0 hours 4 minutes 55 seconds remaining..
what is warning no image for shader textures /no texture???????? help plz if u can lol
errors in mohaa
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tuffstuff7
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tuffstuff7
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- Posts: 265
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- Contact:
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