3dsmax 2008
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3dsmax 2008
im guessing there is no way to model in this version of max as i tried the skelout.dle witch didnt wor.
im not to bothered if its not possible it would have been nice tho
thanks
im not to bothered if its not possible it would have been nice tho
thanks
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Rookie One.pl
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I did find this: http://crystalminds.net/page_3dmodels_3dtechnology1.php
They used 3ds Max 6 to model an AK47 into MOHAA. I'm gonna email the creator.
They used 3ds Max 6 to model an AK47 into MOHAA. I'm gonna email the creator.

You can use any modeling program the trick is exporting it and then converting it and that is where you are going to have a problem is in the conversion . Lightray3d can import 3ds and other formats and export them in the right format for mohaa . So you can use any program but it is going to be hard to find a converter . Alot of ppl use other programs I use Gmax the lite version of 3dsmax . I have a plugin to export in Quake III md3 format and I use LR3d to convert it for mohaa . Gmax is free but LR3d is not .
so if I make a model in MS3D or 3ds Max 5 can I get someone to do the animations, bones, and export to .skd for me? MS3D can export quake 3 Md3. Is the Gmax md3 exporter better than the MS3D version?
Are you working on any project now Bodge? I really need help on my mod
Are you working on any project now Bodge? I really need help on my mod

The quake md3 plugin perseves the parts of the model the "Surfaces" . Other formats like obj or 3ds tend to combine all the surfaces into one solid model you no longer have the detached pieces . The rules for a mohaa model are 24 surfaces max and 1000 texture verts per surface . Usually texture verts are 1:1 with polygon verts . That is the max though and you should keep it a lot lower for better success . Low poly works better ingame . I find importing a 3ds model the first thing you have to do is select all the verts and weld them or each polygon will be a separate polygon and you'll have a lot more verts than you need that will lead to trouble later . The 24 surfaces can be overridden by combining models in the tik such as adding a backpack or the head and hands in most cases but if your doing that then your model is too complex and too high poly . You can download Lightray3D and save the file as a .Ray file but you can't export any formats from LR3D unless you pay for it . If you know someone who has LR3D they can convert/export the model from the .Ray file . Milkshape can export .skb files and it has a 30 day trial . Good for static models . I can't stand Milkspape myself . Lightray3D is actually not a bad program to work with and you don't need any other program but I like to use Gmax it is a lite version of 3dmax and I like using it . You will have to use LR3d for animations I think at least that is the main thing I do with it other than converting .211476 wrote:so if I make a model in MS3D or 3ds Max 5 can I get someone to do the animations, bones, and export to .skd for me? MS3D can export quake 3 Md3. Is the Gmax md3 exporter better than the MS3D version?
Are you working on any project now Bodge? I really need help on my mod
They are on the download page http://www.sxcreations.com/lr3d/lightray3d.php?page=2 it is the third plugin on the plugin list .



