Medal of Honor and Underground Mod for MOHAS
Moderator: Moderators
- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
My map is so crap.
When I compiled to test it, many surfaces had disapeared.
MBuild removed over 100 different surfaces in the map.

You can fall through LOD Roads, walls disapear, texture gone and more crap...
And the level looks overall shity and I have only done the begining and all the way to the end of the ruined town.
When I compiled to test it, many surfaces had disapeared.
MBuild removed over 100 different surfaces in the map.

You can fall through LOD Roads, walls disapear, texture gone and more crap...
And the level looks overall shity and I have only done the begining and all the way to the end of the ruined town.
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PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
ulf, mbuilder is supposed to do that . (correct me if i'm wrong rookie) those are untextured faces . if what you think happened (parts of your .map just dissapearing , you wouldn't have what's on the next line, mainly a .bsp file .
Last edited by PKM on Sun Apr 06, 2008 5:36 pm, edited 1 time in total.
i'm not f****** angry, i'm from philadelphia .


- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
-
Imagination
- Sergeant
- Posts: 56
- Joined: Thu May 04, 2006 7:35 am
Should you let this person check it?Ulf S?derhj?lm wrote:Well, there arn't any.
Some textures are NO Draw and a few others are Chaulk.
Maybe I should let Bromi check it?
This is surely a question only you can answer is it not?
I don't mean to be a smartass, but it reinforces what I said earlier that to realy make something worthwhile for this game then you cannot give up at the first hurdle.
You encountered some problems that we all did at some stage but if you realy wan't to succeed then you will learn to overcome them and not throw the towel in.
There is an answer to most errors/problems within this site, and if you don't find them it's simply a lack of searching or willingness to learn.
Mapping is frustrating at times but ultimatley rewarding but if you haven't got patience then it isn't for you.
- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
You're right, its just that I felt a bit helpless with all the problems shoving up.I don't mean to be a smartass, but it reinforces what I said earlier that to realy make something worthwhile for this game then you cannot give up at the first hurdle.
Well, I guess have show this Mbuild who is in charge of this computer!
I will give it a shot when I got some more time.
Thanks for steering things up and raising my moral.
About that leak...I noticed when I put trees in my map, they sometimes stick out under the bottom of the map. When I se this, I usually make a brush textured with the black texture from common menu under the map. only 1 unit tall, but as wide and long as the map. It is easier to see anything sticking out under it. Then you can remove it after fixing the leak.
Also check the sides of your skybox...make sure they all connect to the top sky and the bottom of the map.
Try searching for rogues plugins in forum (or maybe someone will post the link) I use them to find those surfaces mbuilder will remove. It will tell you where they are so you can look at them and see why it wants to remove them. I learned quite a bit from doing this. (granted I still dont know anywhere near as much as these guys, but I learned....lol)
Also check the sides of your skybox...make sure they all connect to the top sky and the bottom of the map.
Try searching for rogues plugins in forum (or maybe someone will post the link) I use them to find those surfaces mbuilder will remove. It will tell you where they are so you can look at them and see why it wants to remove them. I learned quite a bit from doing this. (granted I still dont know anywhere near as much as these guys, but I learned....lol)
Computers hate me!!!!!
- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
- Ulf Söderhjälm
- Corporal
- Posts: 45
- Joined: Tue Oct 02, 2007 8:27 am
It seems that the map is coming along now.
Fewer textures are missing and you can only fall through the road at one point.
When this is fixed, Im gonna add the following:
1. A C-47 flying pass the place where the player starts (like in the original game)
2. Some fog so you don't see all the way through the areas.
3. Add patroll routs and cover nodes for the krauts.
4. Add some spawn points.
5. Add following objectives:
- Recover the pilots logbook. (need to add some kind of book in the crawl space)
- Find the downed plane (add a objective trigger wall)
- Enter the town (also a trigger wall)
I have been trying to do stuff like this using the toturials, but I can't make em work.
Gonna need some help here with the mapping part and scripting part on this.
Maybe you guys could guide me or some one would be so kind to do the scripting part?
Fewer textures are missing and you can only fall through the road at one point.
When this is fixed, Im gonna add the following:
1. A C-47 flying pass the place where the player starts (like in the original game)
2. Some fog so you don't see all the way through the areas.
3. Add patroll routs and cover nodes for the krauts.
4. Add some spawn points.
5. Add following objectives:
- Recover the pilots logbook. (need to add some kind of book in the crawl space)
- Find the downed plane (add a objective trigger wall)
- Enter the town (also a trigger wall)
I have been trying to do stuff like this using the toturials, but I can't make em work.
Gonna need some help here with the mapping part and scripting part on this.
Maybe you guys could guide me or some one would be so kind to do the scripting part?

