3dsmax 2008

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Bromi
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3dsmax 2008

Post by Bromi »

im guessing there is no way to model in this version of max as i tried the skelout.dle witch didnt wor.

im not to bothered if its not possible it would have been nice tho

thanks
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211476
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Post by 211476 »

Hey those plugins are for 3 and 4, I couldnt find either of those on the internet. But I did find v5. I tried th v4 plugin and it worked! Too bad I can't find any TUT on how to use it to make weapons.
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Bromi
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Post by Bromi »

v4 worked on 3ds max 2008? i tried but it didn't work i hae seen a tutorial on how to make static objects but none for guns im afraid.
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Post by PKM »

i'm not f****** angry, i'm from philadelphia .
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211476
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Post by 211476 »

http://www.modtheater.com/forum/showthread.php?t=9280
All that's on that pthread is a whole lotta 404 errors, some lightray3d tuts, and one 3ds max tut but not for MOHAA. I want to see one for MOHAA that shows you every step like adding the bones and putting it into the game
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Rookie One.pl
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Post by Rookie One.pl »

There are none. The creators of the game didn't bother making any, and I don't believe anyone in the modding community can afford 3dsmax.

As simple as that.
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211476
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Post by 211476 »

I bet they did use max to make MOHAA. So I bet if I can find one of their emails I ask them for a TUT. But I bet they won't.
I bet too much
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211476
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Post by 211476 »

I did find this: http://crystalminds.net/page_3dmodels_3dtechnology1.php
They used 3ds Max 6 to model an AK47 into MOHAA. I'm gonna email the creator.
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bdbodger
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Post by bdbodger »

You can use any modeling program the trick is exporting it and then converting it and that is where you are going to have a problem is in the conversion . Lightray3d can import 3ds and other formats and export them in the right format for mohaa . So you can use any program but it is going to be hard to find a converter . Alot of ppl use other programs I use Gmax the lite version of 3dsmax . I have a plugin to export in Quake III md3 format and I use LR3d to convert it for mohaa . Gmax is free but LR3d is not .
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211476
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Post by 211476 »

so if I make a model in MS3D or 3ds Max 5 can I get someone to do the animations, bones, and export to .skd for me? MS3D can export quake 3 Md3. Is the Gmax md3 exporter better than the MS3D version?

Are you working on any project now Bodge? I really need help on my mod
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bdbodger
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Post by bdbodger »

211476 wrote:so if I make a model in MS3D or 3ds Max 5 can I get someone to do the animations, bones, and export to .skd for me? MS3D can export quake 3 Md3. Is the Gmax md3 exporter better than the MS3D version?

Are you working on any project now Bodge? I really need help on my mod
The quake md3 plugin perseves the parts of the model the "Surfaces" . Other formats like obj or 3ds tend to combine all the surfaces into one solid model you no longer have the detached pieces . The rules for a mohaa model are 24 surfaces max and 1000 texture verts per surface . Usually texture verts are 1:1 with polygon verts . That is the max though and you should keep it a lot lower for better success . Low poly works better ingame . I find importing a 3ds model the first thing you have to do is select all the verts and weld them or each polygon will be a separate polygon and you'll have a lot more verts than you need that will lead to trouble later . The 24 surfaces can be overridden by combining models in the tik such as adding a backpack or the head and hands in most cases but if your doing that then your model is too complex and too high poly . You can download Lightray3D and save the file as a .Ray file but you can't export any formats from LR3D unless you pay for it . If you know someone who has LR3D they can convert/export the model from the .Ray file . Milkshape can export .skb files and it has a 30 day trial . Good for static models . I can't stand Milkspape myself . Lightray3D is actually not a bad program to work with and you don't need any other program but I like to use Gmax it is a lite version of 3dmax and I like using it . You will have to use LR3d for animations I think at least that is the main thing I do with it other than converting .
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Bromi
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Post by Bromi »

could someone send me the skd export plugin for lr3d i cant find it i made the model in MAX and exported as 3ds then imorted in lr3d i know need to be able to export it and any resource on animation in lightwave for mohaa would be usefull
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bdbodger
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Post by bdbodger »

They are on the download page http://www.sxcreations.com/lr3d/lightray3d.php?page=2 it is the third plugin on the plugin list .
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Bromi
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Post by Bromi »

thanks a lot for that and thanks for all the help guys! :wink:
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