moddeling Tank?

Post your skinning / modelling questions or answers here

Moderator: Moderators

Post Reply
Bromi
Lance Corporal
Posts: 24
Joined: Sun Dec 23, 2007 2:09 pm

moddeling Tank?

Post by Bromi »

i have modelled a tank i know want to get it working in mohaa/mohaas

i have looked in the Paks at the animation files i have looked in the tik and checked the skc files but cannot find one where there are tracks that move

any ideas

thanks
User avatar
ViPER
General
Posts: 1058
Joined: Fri Jan 14, 2005 5:48 pm
Location: California
Contact:

Post by ViPER »

look in the shader
Bromi
Lance Corporal
Posts: 24
Joined: Sun Dec 23, 2007 2:09 pm

Post by Bromi »

i have done it says

Code: Select all

panzer_iv_tread
{
	qer_editorimage	textures/models/vehicles/panzer_iv/tread.tga
	noMerge
	{
		map textures/models/vehicles/panzer_iv/tread.tga
		rgbGen lightingSpherical
	        //tcmod scroll fromEntity 0
		tcmod scroll -0.2 0 
        }
}
does this mean anything in making the tracks move?
Salombo
Sergeant
Posts: 61
Joined: Mon Jun 05, 2006 1:30 pm
Location: New York

Post by Salombo »

tcMod scroll <sSpeed> <tSpeed>
Scrolls the texture coordinates with the given speeds. ). The values "s" and "t" conform to the "x" and "y" values (respectively) as they are found in the original texture TGA, The scroll speed is measured in "textures" per second. A "texture" is the dimension of the texture being modified and includes any previous shader modifications to the original TGA). A negative s value would scroll the texture to the left. A negative t value would scroll the texture down.
Image
Post Reply