Medal of Honor and Underground Mod for MOHAS

General Discussion about Medal of Honor: Allied Assault and Pacific Assault.

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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

I actully think, that I should quit this project now.

If there is going to be a MoH and underground mod, professionals should do it, not a noob like me.

Its best this way.

Thanks any way lads.
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211476
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Post by 211476 »

no don't quit. I am a noob too and I haven't quit on my project :D
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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

My map is so crap.
When I compiled to test it, many surfaces had disapeared.
MBuild removed over 100 different surfaces in the map.


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You can fall through LOD Roads, walls disapear, texture gone and more crap...
And the level looks overall shity and I have only done the begining and all the way to the end of the ruined town.
Bromi
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Post by Bromi »

dont give up send me the .map file and i will try to fix the errors im prety much a noob but have experienced these problems and got around them radiant can be rather annoying at times but you have to be persistent

if you send me the map i will be happy to help
PKM
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Post by PKM »

ulf, mbuilder is supposed to do that . (correct me if i'm wrong rookie) those are untextured faces . if what you think happened (parts of your .map just dissapearing , you wouldn't have what's on the next line, mainly a .bsp file .
Last edited by PKM on Sun Apr 06, 2008 5:36 pm, edited 1 time in total.
i'm not f****** angry, i'm from philadelphia .
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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

Any recomendations on what I should do to fix these problems?
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211476
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Post by 211476 »

check for untextured brushes?
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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

Well, there arn't any.
Some textures are NO Draw and a few others are Chaulk.

Maybe I should let Bromi check it?
Imagination
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Post by Imagination »

Ulf S?derhj?lm wrote:Well, there arn't any.
Some textures are NO Draw and a few others are Chaulk.

Maybe I should let Bromi check it?
Should you let this person check it?
This is surely a question only you can answer is it not?
I don't mean to be a smartass, but it reinforces what I said earlier that to realy make something worthwhile for this game then you cannot give up at the first hurdle.
You encountered some problems that we all did at some stage but if you realy wan't to succeed then you will learn to overcome them and not throw the towel in.
There is an answer to most errors/problems within this site, and if you don't find them it's simply a lack of searching or willingness to learn.
Mapping is frustrating at times but ultimatley rewarding but if you haven't got patience then it isn't for you.
PKM
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Post by PKM »

by sometimes, you do mean all the time , don't you sir....SIR ?
i'm not f****** angry, i'm from philadelphia .
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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

I don't mean to be a smartass, but it reinforces what I said earlier that to realy make something worthwhile for this game then you cannot give up at the first hurdle.
You're right, its just that I felt a bit helpless with all the problems shoving up.
Well, I guess have show this Mbuild who is in charge of this computer!

I will give it a shot when I got some more time.

Thanks for steering things up and raising my moral.
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k47a
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Post by k47a »

you can also try ctrl+g (snap to grid) everything...
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Devil_Dog
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Post by Devil_Dog »

About that leak...I noticed when I put trees in my map, they sometimes stick out under the bottom of the map. When I se this, I usually make a brush textured with the black texture from common menu under the map. only 1 unit tall, but as wide and long as the map. It is easier to see anything sticking out under it. Then you can remove it after fixing the leak.

Also check the sides of your skybox...make sure they all connect to the top sky and the bottom of the map.

Try searching for rogues plugins in forum (or maybe someone will post the link) I use them to find those surfaces mbuilder will remove. It will tell you where they are so you can look at them and see why it wants to remove them. I learned quite a bit from doing this. (granted I still dont know anywhere near as much as these guys, but I learned....lol)
Computers hate me!!!!!
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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

Thanks for the tips! :D
I will try them out as soon as possible.
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Ulf Söderhjälm
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Post by Ulf Söderhjälm »

It seems that the map is coming along now. :D
Fewer textures are missing and you can only fall through the road at one point.
When this is fixed, Im gonna add the following:
1. A C-47 flying pass the place where the player starts (like in the original game)
2. Some fog so you don't see all the way through the areas.
3. Add patroll routs and cover nodes for the krauts.
4. Add some spawn points.
5. Add following objectives:
- Recover the pilots logbook. (need to add some kind of book in the crawl space)
- Find the downed plane (add a objective trigger wall)
- Enter the town (also a trigger wall)

I have been trying to do stuff like this using the toturials, but I can't make em work.

Gonna need some help here with the mapping part and scripting part on this.
Maybe you guys could guide me or some one would be so kind to do the scripting part?
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