Progress Status
Moderator: OpenMoHAA developers
Would it be possible to add new teams?
MoHAA has allied, axis, american, german.
Can it be possible to add support for the rest of the countries involved (french, british, italian, etc.). It could be made in a way that if no weapon set is specified for a country they get the default ones.
Or maybe this could be incorpored later, once OMoHAA is released.
MoHAA has allied, axis, american, german.
Can it be possible to add support for the rest of the countries involved (french, british, italian, etc.). It could be made in a way that if no weapon set is specified for a country they get the default ones.
Or maybe this could be incorpored later, once OMoHAA is released.
Two things that I really like are already within the Quake Engine.
The display of player's id in scores, and bots.
As of ioquake, that didn't stopped yet. Their support is great, even better than EA's. Maybe with such project in MoHAA we could get more results, and a larger variety of mods.
Even, without this, and all the bugs, the MoHAA community already has great mods and modders. Surely is the best game that I've played in the last 6 years.
Sorry I overreacted a bit... Nah, I really do like these things. They taste good and they're not too expensive.
The display of player's id in scores, and bots.
As of ioquake, that didn't stopped yet. Their support is great, even better than EA's. Maybe with such project in MoHAA we could get more results, and a larger variety of mods.
Even, without this, and all the bugs, the MoHAA community already has great mods and modders. Surely is the best game that I've played in the last 6 years.
Sorry I overreacted a bit... Nah, I really do like these things. They taste good and they're not too expensive.
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Rookie One.pl
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Rookie One.pl
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This isn't as spectacular as the previous updates, but it's still nice.
I've got MoHAA's RitualFont support fully working!
The picture below shows the game console using MoHAA's courier-16 font (the way Quake III's console is coded requires a fixed-width font, that's why we can't use verdana like the original game; changing it to work with variable-width fonts is not worth the effort):


Nice job ! 
Just wanted to say that I had to successfully compile a mac osx ppc svn 17 build !
Just wanted to say that I had to successfully compile a mac osx ppc svn 17 build !
[DjFou. ©]
Need a toilet mod ? Here you go! Click
Need a toilet mod ? Here you go! Click
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tourist-tam
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Rookie One.pl
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Thanks guys, doing our best. 
Blame Youtube for the quality.
They overcompressed it. There's a better version at Total Gaming Network, but the sound is out of sync.
The source files were at 1280x1024@25fps and weighed about 1,5GB each, I don't think you want to host it.
Well, I know I don't want to upload it (not with 128kbps of upstream bandwidth). 
Blame Youtube for the quality.
The source files were at 1280x1024@25fps and weighed about 1,5GB each, I don't think you want to host it.





