By putting UIE I was suggesting kind of UIE, not Quake UIE strictly.
The skills of a player increase/decrease upon frags/deaths, e.g. if you kill someone with low skill you'll earn 1 kill, but killing someone with high skill would give you more than 1 frag PER kill.
Here are more examples (in Enemy Territory there's also a xp system for ranks):
http://manbeck.se/statsgen/info.html
Skill = (Kills With Weapon * Weapon Skill Weight)
+ (Kills in Location * Location Skill Weight)
- (Deaths With Weapon * Weapon Skill Weight)
- (Deaths InLocation * Location Skill Weight)
Would be good if we could change the values for Weapon Skill, Death, Kill, Suicide...
Lol, internal time handler is something I was thinking, maybe some kind of crontab to server

, I guess it was not a good idea to put it there.
But if the admin things are understood I'm more than pleased.
PS: Yes (Brute Force Protection), someway to limit the login tries and temp ban in the worst cases. Most admins've set their rconpassword to a 3-4 length word, password guessing is really easy then, even more just with lowecase characters.
PS2: The Cracking Protection would be done only with
protocol encryption I guess, the password is sent in plain-text, so there's no point in encrypt the password on server. Also, the rcon is UDP, so encryption would be harder. But the end will surely be a
"rcon" not compatible (when using encryption) with the actual clients.