OK well i can get enermys to talk fine! i can get the enermy's to say anythin i want...
But it is the allies i have trouble with! grrrr.
i can't get them to speak at all! grrr i mean i want my allies to speak. i want to use dialoge from mission 6. but i when i go through the trigger they jus stand there and say nothin. but if this was axis talkin it will work?
why won't my allies say anythin?
Have a annoyin problem Plz someone help
Moderator: Moderators
Have a annoyin problem Plz someone help
...prepare for your finest hour...
Ok
well i can make germans talk with a trigger and it will all work.
But when i do the same thing with allies and goin through a trigger, it won't work.
all i change is the german speech to allied speech.
but it won't work.
Why won't my allies talk! ?
HERE IS MY SCRIPT FOR GERMANS TO TALK (AND IT WORKS ALL FINE)
Speech:
$talker1 lookat $talker2
$talker1 say *from german dialog*
$talker1 waittill saydone
wait 1
$talker2 lookat $talker1
$talker2 say *from german dialog*
$talker2 waittill saydone
Now if i wanted the allies to talk i would do the same as above, BUT:
1) change their name ie $talker4 $talker5
2) change the setthread trigger from "speech:" to "speech2"
3) use allied dialog
ie.
speech2:
$talker3 lookat $talker4
$talker3 say *from allied dialog*
$talker3 waittill saydone
wait 1
$talker4 lookat $talker3
$talker4 say *from allied dialog*
$talker4 waittill saydone
end
somethin like this......
well i can make germans talk with a trigger and it will all work.
But when i do the same thing with allies and goin through a trigger, it won't work.
all i change is the german speech to allied speech.
but it won't work.
Why won't my allies talk! ?
HERE IS MY SCRIPT FOR GERMANS TO TALK (AND IT WORKS ALL FINE)
Speech:
$talker1 lookat $talker2
$talker1 say *from german dialog*
$talker1 waittill saydone
wait 1
$talker2 lookat $talker1
$talker2 say *from german dialog*
$talker2 waittill saydone
Now if i wanted the allies to talk i would do the same as above, BUT:
1) change their name ie $talker4 $talker5
2) change the setthread trigger from "speech:" to "speech2"
3) use allied dialog
ie.
speech2:
$talker3 lookat $talker4
$talker3 say *from allied dialog*
$talker3 waittill saydone
wait 1
$talker4 lookat $talker3
$talker4 say *from allied dialog*
$talker4 waittill saydone
end
somethin like this......
...prepare for your finest hour...
Have you added to your map scr.
Do your friendly ai's have targetnames that need to be leveled in your script
Here is a small portion of a script my bro made,should help ya a bit
PS:read the Friendly.scr
Code: Select all
exec global/friendly.scr
thread global/friendly.scr::friendlygenDo your friendly ai's have targetnames that need to be leveled in your script
Code: Select all
level.friendly8.targetname=$medicCode: Select all
scene1:
$scene1trigger waittill trigger
//$medic anim idle_crouch_grenade
$medic thread make_full_turn $player
$medic say dfr_scripted_M5L3_13f //"Lieutenant."
//$medic waittill saydone
level.friendly4 runto friendly_call_way
level.friendly4 waittill movedone
//wait .5
level.friendly4 thread make_full_turn $player
level.friendly4 say dfr_scripted_M3L1_075k //"Powell, get down the line, the Captain's needs you!"
level.friendly4 waittill saydone
