Objects through skies
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Objects through skies
Are there any tricks to prevent seeing objects on the other side of a skybox?
Ok that's my problem then. I had a tunnel going through one sky box to anotherPKM wrote:yes, properly create a skybox ?
screenshot because you should not being seeing anything ''through'' a skybox. sounds like your skybox isn't a box but a different shape .
This is where vis comes in. Fill each area with a different vis brush ( cube).
Select one of them and hit the letter "k". It will automatically point to the other vis brush........I think ...... you'll have to read up on it because it's been a while for me. You can find the data on this site under "all of them" on the front page.
/tutorials.php?category=All
here
Select one of them and hit the letter "k". It will automatically point to the other vis brush........I think ...... you'll have to read up on it because it's been a while for me. You can find the data on this site under "all of them" on the front page.
/tutorials.php?category=All
here
That's what I did, but you have to make a hole in the sky box to get through. I tried it without a tunnel and then with. Apparently, when I do make a hole it makes it so you can see through to the other sky box. Hopefully the vis thing will workPKM wrote:if you have a tunnel going from one area of the map to another you can just create two square sky boxes .
Ok. I learned somethings I didn't know before, thanks. It seems kind of dumb to have to create a huge vis brush (or whatever) just because of a hole. I'll try somethings myself, but is there anyway to block the the line of site for the compiler? Maybe texture you can walk through... like water.neillomax wrote:This is where vis comes in. Fill each area with a different vis brush ( cube).
Select one of them and hit the letter "k". It will automatically point to the other vis brush........I think ...... you'll have to read up on it because it's been a while for me. You can find the data on this site under "all of them" on the front page.
/tutorials.php?category=All
here
Remember, it's ben a while for me so........ if you use nodraw for your caulk and you select a texture,for the outside faces, I think if you hit the "s" key it will bring up the surface something or other . In one of the boxes you can put a check mark under not solid. You'll have to experiment with it a little. I'm not sure but I think there were some textures that wouldn't work. Didn't mess with that walk through wall stuff....... only twice I think......... and it is possible.

