I can't find anything on adding my own (user made) "custom" sound files to MOHAA multiplayer map. So here's my problem/questions:
I have several USER MADE creeking door sound effects in wav format (naturally for my map's doors) and have tried them in the game's (MOHAA's default folder for doors) the sound/mechanics/ folder and I also tried them in the sound/ folder. Each time correcting the paths in radiants key/value "N" entity editor thingy.
I have even re-created these files and folder paths in my pk3.
I have tried them as Key = noise (radiant did that) , or sound_open , or sound_open_start in radiant key/value dohicky with the value as either of the two paths (mentioned above) with or without the .wav extention and with or without mentioning the path &/or file extention at all.
I have re-edited my sound format to 16 bit, 1 channel, mono, 44 khz, PCM just like the wav files included in the game.
I have compiled with MOHAA radiant and Spearhead SDK. I have tried my map in Allied Assult, Spearhead and Breakthough (although it was strictly made for MOHAA). Still no custom sounds with my doors.
#1/ What would be the correct path, key and value settings for adding user made, custom, door sounds?
#2./ Another sound issue I have is trigger activated sound. I currently use "Trigger Multiple" and the fx/dummy.tik setthread method but it's not working.
Any help would be appreciated (i.e. advice, tutorial URL, sample map URL). Thank you

