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Rookie One.pl
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Post by Rookie One.pl »

Lol, dude what kind of a noob do you think I am? :P I did compress it to 18MB, it was Youtube who fragged it up. VirtualDub is a frontend for codecs. I personally use Avidemux, as I'm using Linux.
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m0d hippY
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Post by m0d hippY »

You're far from a noob, just figured I would share my knowledge with you incase you never used the program.

Anywho the other link you posted is a little bit better but still very pixelated. Once I get the xNULL site up & running maybe I can host divx quality vids on there for the project.
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morris
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Post by morris »

Amazing! Now we can play quake using our MoH:AA maps :P
Maybe with OMoHAA we could do the opposite...

That would be an adventure :)
m0d hippY
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Post by m0d hippY »

That is only because we didn't finish the MOHAA model support system. The model system is very different. MOHAA uses skd & skc unlike q3 that uses md3. In a matter of time the UI & model system will all be converted for MOHAA support.
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bohorc
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Post by bohorc »

what crosshair will be?I hope like in Mohaa STATIC?
Rookie One.pl
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Post by Rookie One.pl »

Dude, this is not a mod. We're not changing the game rules or media assets.
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morris
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Post by morris »

Ironic, even if it's not a mod, modding will be better with it.
Rookie One.pl
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Post by Rookie One.pl »

Yes, it will be. :) But we'll be providing a platform for modding, not a mod itself.
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bohorc
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Post by bohorc »

Any news? :P
Rookie One.pl
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Post by Rookie One.pl »

Well, I'm pretty much crushed by school stuff ATM, as the end of semester is drawing near and all the teachers wake up and realize they haven't given out a sufficient number of marks. :? I have a half-working TIKI parser, though, non-animated model support is not far away.
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wombat23
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Post by wombat23 »

Rookie One.pl wrote:I have a half-working TIKI parser, though, non-animated model support is not far away.

sweet :D
i was just about to start working on that but didnt have a clue how to get to understand it. now i'll be looking forward to seeing it...
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Post by wombat23 »

i've worked on the UI.. there's still a lot to do but it's a start.
the main is now drawn without any Q3 paks. i only took shaders and fonts available in the mohaa paks - unfortunetally, facfont-20 doesn't look so nice upscaled, but for now it's ok. we shouldnt put too much effort in it as long as there'S other stuff to do.
here's the main menu:
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it is certainly better than the old one :P :
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that's the menu to confirm quit:
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i know it's not as neat as the original menu, but anyone who complains will be obliged to do it better :D
j/k, suggestions are welcome, but i will most likely not have the time to implement them
m0d hippY
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Post by m0d hippY »

Looking damn good. Keep up the good work!
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m0d hippY
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Post by m0d hippY »

More Screenshots here
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$oldier Of Ra
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Post by $oldier Of Ra »

Lookin' Good, keep it up!!! :D
Our official website: http://www.mohaairborne.co.cc
(Still accessible through http://mohaaclantb.tk and http://users.skynet.be/mohaaclantb/)

For all your bot needs!!!!

$oldier Of Ra.
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