I was thinking of how to pull off a parachute kind of entry in a DM i'm currently making. I have no knowledge of scripting or modeling and I'm a bare bones mapper. So my solution in my head (that is to say I don't know how it could be done in real life) is to disable the fall damage for the map, so the spawning players will fall a great distance and yet they will survive unscathed. Devious I know, I'm willing to trade the negative elements for the practical advantages this approach could offer. I saw a parachute used in the Vietnam mod that looked perfect, however, I merely reference what I've already said.
I feel rather clever for having thought of this, "but then I am a bit mental."
Disabling Fall Damage
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Re: Disabling Fall Damage
talk to SFX Cobra over at MRU . he's already done the parachuting entrance into a dm map with snow village map(s)....Samboring wrote:I was thinking of how to pull off a parachute kind of entry in a DM i'm currently making. I have no knowledge of scripting or modeling and I'm a bare bones mapper.
http://medalofhonor.filefront.com/file/ ... ON_2;85676
i'm not f****** angry, i'm from philadelphia .


i'll check it out but
I was wondering if there was some sort of like
$jump.damage = 0
(I'm making it up)
I just want to DROP the spawners, i don't really care if they have an obvious parachute or whether the drop speed makes any sense. I have a feeling that the linked method is very complex...
$jump.damage = 0
(I'm making it up)
I just want to DROP the spawners, i don't really care if they have an obvious parachute or whether the drop speed makes any sense. I have a feeling that the linked method is very complex...