Map "UB"
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Rookie One.pl
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- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
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Thank you for the feedback, I will change the texture.
At the moment I only have a Vista-64 OS so I can't run MOHAA (Can't load OpenGL Subsystem error etc.), so I can't test the script, but I already ordered my new PC with XP

Yeah, it takes some time until you can see the lit up faces and it does not represent the ingamelighting, but it gives a good feedback over the light atmosphere. Unfortunately only brushes are affected by the editorlight, not the entitys and the patches (see the pics on page 1).Good job on making Radiant render the scenes with pretty decent lighting, didn't even know it was capable of such feats
At the moment I only have a Vista-64 OS so I can't run MOHAA (Can't load OpenGL Subsystem error etc.), so I can't test the script, but I already ordered my new PC with XP
With moving pictures:
http://www.youtube.com/watch?v=s74g055GPCA
It runs smooth, but the screen capture tool ist not fast enough. There is no train yet, I will add it later.
http://www.youtube.com/watch?v=s74g055GPCA
It runs smooth, but the screen capture tool ist not fast enough. There is no train yet, I will add it later.
It's more modern, cause I don't know how the subways looked like 70 years ago. I tried to create a NY R62-like train which was manufactured in the 1980s and the tunnels look not so modern so it is between WW2 and today.
But the stations look like modern stations in Munich...In this map I don't really care about WW2, MOH is a good base for mapping and realising my plans for computer games because it has a transparent architecture, comes with lot of textures and models and allows miscellaneous editing of the hole game, and by the way: It still has good graphics
..and I always wanted to make a game with subways
But the stations look like modern stations in Munich...In this map I don't really care about WW2, MOH is a good base for mapping and realising my plans for computer games because it has a transparent architecture, comes with lot of textures and models and allows miscellaneous editing of the hole game, and by the way: It still has good graphics
..and I always wanted to make a game with subways
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PhilsEmpire
- Corporal
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- Joined: Fri Aug 08, 2008 5:42 am
- Location: Down Under.
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PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
everything you just said....you and me both bruder, you and me both .Condor wrote:It's more modern, cause I don't know how the subways looked like 70 years ago. I tried to create a NY R62-like train which was manufactured in the 1980s and the tunnels look not so modern so it is between WW2 and today.
But the stations look like modern stations in Munich...In this map I don't really care about WW2, MOH is a good base for mapping and realising my plans for computer games because it has a transparent architecture, comes with lot of textures and models and allows miscellaneous editing of the hole game, and by the way: It still has good graphics
..and I always wanted to make a game with subways
i'm not f****** angry, i'm from philadelphia .


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Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
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