How about this for a challenge

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Butch
Lieutenant Colonel
Posts: 398
Joined: Fri Jan 24, 2003 11:30 am

How about this for a challenge

Post by Butch »

I heard somewhere that the sherman tank in MOH doesn't move, so you wouldn't be able to put it in a map where you can control it, so I thought maybe you could re-skin the kingtiger or T34 into a sherman, and the machine gun could be reskinned as a .50 caliber!

It's just a sherman would be more realistic than everyone driving MK.4s and kingtigers
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
Slyk
Lieutenant Colonel
Posts: 361
Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

Post by Slyk »

It could be re-skinned, but it's the model that makes it 'look' like a Sherman, so you'd still have the German models running around, just with new paint jobs, basically.
Angex
Major
Posts: 293
Joined: Mon Dec 30, 2002 1:23 pm
Contact:

Post by Angex »

You could make it move very easily but its probably missing animations. This could be solved with a new TIKI perhaps (I'm just guessing).
User avatar
Butch
Lieutenant Colonel
Posts: 398
Joined: Fri Jan 24, 2003 11:30 am

Post by Butch »

I haven't actually seen any maps with working shermans yet (which is a shame)
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

They didn't make anims for Sherman.
Live to map, not map to live.
-mohaa_rox, .map
moderator
Angex
Major
Posts: 293
Joined: Mon Dec 30, 2002 1:23 pm
Contact:

Post by Angex »

You could try borrowing the animations from another tank. It probably won't work, as the sherman would align differently.
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Yeah, that would screw the tank.
Live to map, not map to live.
-mohaa_rox, .map
moderator
Post Reply