Trap Doors

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ButtChew
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Trap Doors

Post by ButtChew »

I was reading a post earlier about someone asking if its possible to make trapdoors. In theory I though you could, so I went and tested it.

I have a hole in the ground, with a "lid" covering it. I made it a func_door, with an angle of 90 (doesnt really matter for the angle). I also cranked the speed up to around 800 so there wasn't any chance of escaping it. Lastly made it automatic so it would open whenever they walked by it.

Only prob was if you happen to walk right next to it, it opens even though you arent actually on top of it. This could be solved (im guessing) by having a trigger over top of the trap door that activates it. This way it will only open if they are actually on the door itself.

Dunno how to do that trigger/door combo :cry:
Balr14
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Post by Balr14 »

Check the triggered property on the door.
Give it a targetname of door1
create a trigger multiple brush (with trigger texture) over the door
Give it a target of door1
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mohaa_rox
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Post by mohaa_rox »

Sadistic.... :lol: :wink:
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ButtChew
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Post by ButtChew »

lol .. I think its pretty funny.

It could actually be pretty neat for a MP map. Maybe have it deep enough that it takes away around 30 - 50 health, and has a ladder so they can get back out. Better than an explosion :D
tuffstuff7
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Post by tuffstuff7 »

lol i think that was me and i am working on that map now ty for the reaserch
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mohaa_rox
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Post by mohaa_rox »

Maybe it's cool. Can use it in my Trench map.
Live to map, not map to live.
-mohaa_rox, .map
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