Custom Door Sounds, And Colored Glass

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1lynx1
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Custom Door Sounds, And Colored Glass

Post by 1lynx1 »

hi does anyone know how to make custom door sounds?
And Make Colored Glass?

cheers, lynx
PKM
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Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

create your door as a func_door . while your func_door is still highlighted, pull up the entity window and enter the following ....

key: sound_close_end
value: door1

key: sound_close_start
value:door2

key: sound_open_end
value: door3

key: sound_open_start
value: door4


in your map's .scr you'll need coding like the below under scoreboard pic and before level waittill prespawn...


local.master=spawn ScriptMaster

local.master aliascache yourdoor1 sound/custom_door/door1.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
local.master aliascache yourdoor2 sound/custom_door/door2.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
local.master aliascache yourdoor3 sound/custom_door/door3.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
local.master aliascache yourdoor4 sound/custom_door/door4.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
finally, place your custom sound .wav files in C\Program Files\EA GAMES\MOHAA\main\sound\custom_door

change the directory to suit your needs, as also the custom door sound names . be sure your door files are mono .
i'm not f****** angry, i'm from philadelphia .
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1lynx1
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OK

Post by 1lynx1 »

Ok Thanks PKM, Does Anyone Else Know How To Get Colored Glass ?

Cheers,
Lynx
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211476
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Post by 211476 »

make a tga, open up photoshop, or whatever app your using,make a 256x256 file fill it with whatever color, add an 50-85% alpha mask save as tga, make glass shader for it. If you have no idea what I mean Ill make one for ya
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1lynx1
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Posts: 141
Joined: Sun Jun 29, 2008 9:07 am
Location: United Kingdom
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ok

Post by 1lynx1 »

ok mate ill send u a image what has coulers u will need in it :)
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