hi does anyone know how to make custom door sounds?
And Make Colored Glass?
cheers, lynx
Custom Door Sounds, And Colored Glass
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PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
create your door as a func_door . while your func_door is still highlighted, pull up the entity window and enter the following ....
key: sound_close_end
value: door1
key: sound_close_start
value:door2
key: sound_open_end
value: door3
key: sound_open_start
value: door4
in your map's .scr you'll need coding like the below under scoreboard pic and before level waittill prespawn...
change the directory to suit your needs, as also the custom door sound names . be sure your door files are mono .
key: sound_close_end
value: door1
key: sound_close_start
value:door2
key: sound_open_end
value: door3
key: sound_open_start
value: door4
in your map's .scr you'll need coding like the below under scoreboard pic and before level waittill prespawn...
finally, place your custom sound .wav files in C\Program Files\EA GAMES\MOHAA\main\sound\custom_door
local.master=spawn ScriptMaster
local.master aliascache yourdoor1 sound/custom_door/door1.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
local.master aliascache yourdoor2 sound/custom_door/door2.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
local.master aliascache yourdoor3 sound/custom_door/door3.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
local.master aliascache yourdoor4 sound/custom_door/door4.wav soundparms 0.5 0.0 1.0 0.0 600 1700 auto streamed maps "m t dm obj "
change the directory to suit your needs, as also the custom door sound names . be sure your door files are mono .
i'm not f****** angry, i'm from philadelphia .


