If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Sat Oct 25, 2008 3:14 pm
Since I did the 'Driving Tutorial 2' my map wont load anymore.
The console says:
'Wrong version number ( 21 should be between 19 and 19 )'
How do I fix this?
somebody help me out please.
Thanks.
PKM
General
Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Sat Oct 25, 2008 6:57 pm
isn't that the dreaded ''trying to run a spearhead map in allied assault'' warning ?
i'm not f****** angry, i'm from philadelphia .
Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Sat Oct 25, 2008 7:11 pm
I tried to play it in spearhead but it wasn't in the maplist.
I made a new level and got the same error.
I'm making them with the spearhead SDK tools, when I was using the normal mohaa radiant I didnt had these problems...
I saved the new map in the MOHAA radiant and compiled, still didnt worked :'(
Help will be much appreciated.
211476
Captain
Posts: 273 Joined: Fri Feb 29, 2008 2:20 am
Location: Arizona, USA
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by 211476 » Sat Oct 25, 2008 11:41 pm
there is this one thing you do, you open up the bsp with a hex editor, change the 21 to 19, I think the tut was over at MRU
Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Sun Oct 26, 2008 7:23 am
Link?
Btw it happened when I updated my MOHAA to 1.11.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Sun Oct 26, 2008 6:04 pm
If you have custom pk3 files in your main and maintt, radiant will add the new textures. If you used one of those new textures it might cause a problem. Uninstall all custom files.... maps and mods, remake a map and see if it runs.
Also< I used to use the SH SDK but ran into texture problems when trying to run it on AA. Try using only the MOHAA SDK.
Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Sun Oct 26, 2008 8:41 pm
Still no go, or do I have to save and compile them first again?
Rookie One.pl
Site Admin
Posts: 2752 Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
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by Rookie One.pl » Sun Oct 26, 2008 11:17 pm
Use the q3map compiler that came with the AA Radiant (aka MOHAATools), not the one from Spearhead's SDK.
Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Mon Oct 27, 2008 8:03 am
I use Mbuilder, its the same?
btw it won't run. [ q3map ]
PKM
General
Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Mon Oct 27, 2008 1:11 pm
mbuilder is the compiler, radiant is the tool to build the map .
i'm not f****** angry, i'm from philadelphia .
Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Mon Oct 27, 2008 3:39 pm
I know but rookie said q3map compiler.
anyone knows what to do? or dont you mustclick on q3map.exe ?
Rookie One.pl
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Posts: 2752 Joined: Fri Jan 31, 2003 7:49 pm
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by Rookie One.pl » Mon Oct 27, 2008 8:42 pm
No, PKM, MBuilder is not a compiler. MBuilder is just a front-end to q3map, and q3map is the actual compiler (if you don't understand the terms, look them up in Wikipedia). Configure your MBuilder to use q3map.exe from MOHAATools and not from Spearhead's SDK. As simple as that.
Pizzadevil
Lance Corporal
Posts: 14 Joined: Fri Oct 24, 2008 4:37 pm
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by Pizzadevil » Mon Oct 27, 2008 9:11 pm
Ok, I will try tomorrow.
PKM
General
Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Mon Oct 27, 2008 9:33 pm
woops .
i'm not f****** angry, i'm from philadelphia .
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Mon Oct 27, 2008 10:03 pm
the gavel has dropped...lol