trigger to make an object in the spawn???
Moderator: Moderators
-
bloodstone
- Private
- Posts: 7
- Joined: Mon Nov 24, 2008 9:31 pm
trigger to make an object in the spawn???
i was wondering how to make a trigger to make mustard gas release in the spawns to stop campers from staying in the spawns???ty
-
$oldier Of Ra
- Lieutenant Colonel
- Posts: 404
- Joined: Sun Oct 16, 2005 7:16 pm
- Location: Belgium
- Contact:
Well first you need a server-side mustard gas mod...
If you have one, post the tiki and I can help you further.
If you have one, post the tiki and I can help you further.
Our official website: http://www.mohaairborne.co.cc
(Still accessible through http://mohaaclantb.tk and http://users.skynet.be/mohaaclantb/)
For all your bot needs!!!!
$oldier Of Ra.
(Still accessible through http://mohaaclantb.tk and http://users.skynet.be/mohaaclantb/)
For all your bot needs!!!!
$oldier Of Ra.
-
bloodstone
- Private
- Posts: 7
- Joined: Mon Nov 24, 2008 9:31 pm
ok
ok there's 4 tiki files in this mod...ill give u the first one in line... TIKI
setup
{
scale 1.0
path models/fx/dummy
skelmodel dummy2.skd
}
init
{
server
{
classname Explosion
constantdamage
damageeveryframe
// ghost
// svflags +sendonce
rendereffects +dontdraw
notsolid
radiusdamage 0.70
radius 500
meansofdeath fire
life 45
}
client
{
//
// !!! these values should be mimicked by the server-side simulation above !!!
//
originemitter initial
(
spawnrate 1.5
model Mustard_Gas.spr
color 1 1 1
spritegridlighting
alpha 0.5
collision
bouncefactor 0.8
life 10
scalerate 0.7
velocity 30
randvelaxis crandom 4 crandom 4 4
spin 0.133
offset crandom 10 crandom 10 range 20 20
angles 0 0 random 360
avelocity 0 0 crandom 20
scalemin 0.2
scalemax 1.0
fadedelay 1
fadein 0.5
)
}
}
animations
{
$path models/projectiles/M18_smoke_grenade
idle M18_smoke_grenade.skc
{
client
{
entry sound smokegrenade_exp_start
entry loopsound smokegrenade_exp_loop
entry commanddelay 29.9 sound smokegrenade_exp_end
}
}
}
setup
{
scale 1.0
path models/fx/dummy
skelmodel dummy2.skd
}
init
{
server
{
classname Explosion
constantdamage
damageeveryframe
// ghost
// svflags +sendonce
rendereffects +dontdraw
notsolid
radiusdamage 0.70
radius 500
meansofdeath fire
life 45
}
client
{
//
// !!! these values should be mimicked by the server-side simulation above !!!
//
originemitter initial
(
spawnrate 1.5
model Mustard_Gas.spr
color 1 1 1
spritegridlighting
alpha 0.5
collision
bouncefactor 0.8
life 10
scalerate 0.7
velocity 30
randvelaxis crandom 4 crandom 4 4
spin 0.133
offset crandom 10 crandom 10 range 20 20
angles 0 0 random 360
avelocity 0 0 crandom 20
scalemin 0.2
scalemax 1.0
fadedelay 1
fadein 0.5
)
}
}
animations
{
$path models/projectiles/M18_smoke_grenade
idle M18_smoke_grenade.skc
{
client
{
entry sound smokegrenade_exp_start
entry loopsound smokegrenade_exp_loop
entry commanddelay 29.9 sound smokegrenade_exp_end
}
}
}
-
bloodstone
- Private
- Posts: 7
- Joined: Mon Nov 24, 2008 9:31 pm
-
$oldier Of Ra
- Lieutenant Colonel
- Posts: 404
- Joined: Sun Oct 16, 2005 7:16 pm
- Location: Belgium
- Contact:
Hmm so it'll smoke when spawned, no special animation required.
Make sure it is serverside.
..then I guess something like this:
Make sure it is serverside.
..then I guess something like this:
Code: Select all
setup_trigger:
local.trigg = spawn trigger_use
local.trigg.origin = ( X Y Z ) //insert origin
local.trigg.angles = ( X Y Z ) //insert angles
local.trigg model "animate/alarmswitch.tik"
local.trigg setsize ( -20 -20 0 ) ( 20 20 20 )
local.trigg setthread triggered
end
triggered:
self nottriggerable
local.smoke = spawn script_model
local.smoke.origin = self.origin
local.smoke.angles = self.angles
local.smoke model " " //Your ModelPath no /models
self anim turnon
wait 5 //determine how long it smokes
self anim turnoff
local.smoke remove
self triggerable
endOur official website: http://www.mohaairborne.co.cc
(Still accessible through http://mohaaclantb.tk and http://users.skynet.be/mohaaclantb/)
For all your bot needs!!!!
$oldier Of Ra.
(Still accessible through http://mohaaclantb.tk and http://users.skynet.be/mohaaclantb/)
For all your bot needs!!!!
$oldier Of Ra.